alliance:rulebook_2.01_suggestions
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| alliance:rulebook_2.01_suggestions [2020/09/29 17:18] – jerrod | alliance:rulebook_2.01_suggestions [2020/10/18 18:10] (current) – [By Section] jerrod | ||
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| * Dead - some of the effects that survive death disagree with the descriptions of those things in a prior version - we should make sure its consistent | * Dead - some of the effects that survive death disagree with the descriptions of those things in a prior version - we should make sure its consistent | ||
| + | * High Magic | ||
| + | * Spellcrafting does not explain how " | ||
| ===== General Themes ===== | ===== General Themes ===== | ||
| Line 61: | Line 63: | ||
| * we are annoyingly loose in terminology. | * we are annoyingly loose in terminology. | ||
| * Armor Points vs Armor Rating vs Armor Tag | * Armor Points vs Armor Rating vs Armor Tag | ||
| + | * Coating & Contact Gels are the same things, but we use the terminology to mean different things | ||
| + | * we should either define what a coating is; or decide they are the same and use only one | ||
| + | * we using Contact in the alchemy chart | ||
| * Hardy & resist skills reference maximum body points; but the body point section doesn' | * Hardy & resist skills reference maximum body points; but the body point section doesn' | ||
| * We have several terms we refer to but never define: | * We have several terms we refer to but never define: | ||
| Line 89: | Line 94: | ||
| * section on classes | * section on classes | ||
| * section on skills & spells | * section on skills & spells | ||
| + | * possibly separate effects out from skills & spells | ||
| + | * for example, create | ||
| + | * a " | ||
| + | * a " | ||
| + | * a destruction/ | ||
| + | * and don't define " | ||
| + | * might also let us generate just an " | ||
| + | * we kinda do this already, but we are a little inconsistent with it | ||
| * section on special abilities (aka npc/monster abilities) | * section on special abilities (aka npc/monster abilities) | ||
| * <???> | * <???> | ||
| Line 114: | Line 127: | ||
| * How would a player without using magic items, throw a packet of '25 spell strike body'? | * How would a player without using magic items, throw a packet of '25 spell strike body'? | ||
| * A: Empowered Strike + Precise Blow + Signature Spell -or- Combined Strike + Precise Blow + Signature Spell | * A: Empowered Strike + Precise Blow + Signature Spell -or- Combined Strike + Precise Blow + Signature Spell | ||
| + | * What item with an in-game value is not being stealable? | ||
| + | * Workshops are defined as being not being stealable but worth 10g. | ||
| Line 120: | Line 135: | ||
| * only melee weapon skills reference Blunt as an option, but sleep/ | * only melee weapon skills reference Blunt as an option, but sleep/ | ||
| * Can you get " | * Can you get " | ||
| + | * Disarm spell says to use "No Effect" | ||
| + | * " | ||
| + | * In " | ||
| + | * In " | ||
| + | * In " | ||
| + | * Magic Channeling - specifies you may channel celestial channeling with the magic carrier instead of what the source in hand would produce. | ||
| + | * Magical Conduit specifies you must meditate for 10 minutes. | ||
| + | * Ritual Manipulation has several skills that manipulate components. | ||
| + | | ||
alliance/rulebook_2.01_suggestions.1601399901.txt.gz · Last modified: by jerrod
