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swade:attributes [2023/02/20 21:12] – created jerrodswade:attributes [2023/02/20 22:52] (current) jerrod
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-====Attributes==== +===== Attributes ===== 
-Every character starts with a d4 in each +Attributes don’t directly affect skill rolls. 
-of five attributes: [[Agility]], [[Smarts]], [[Spirit]], +Savage Worlds treats learned knowledge 
-[[Strength]], and [[Vigor]] (discussed in more detail +and training as the most relevant and direct 
-on page 29).+factors. A high attribute allows one to increase 
 +a skill faster and opens up options to Edges 
 +that greatly differentiate two characters with 
 +the same skill.
  
-You then have 5 points to increase your +Every character starts with a d4 in each of 
-attributes. Raising a d4 to a d6, for example, +five attributes: 
-costs 1 point. You’re free to spend these points + 
-however you like, except that no attribute +{{page>Agility}} 
-may ever be raised above a d12 unless a racial +{{page>Smarts}} 
-ability says otherwise (such as Attribute +{{page>Spirit}} 
-Increase, page 18). If it does, each increase +{{page>Strength}} 
-beyond a d12 adds a +1 modifierIncreasing +{{page>Vigor}} 
-a d12 Strength two stepsfor exampleis a + 
-Strength score of d12 + 2 .+==== Using Attributes ==== 
 +Attributes are used to: 
 +  * Determine how fast skills increase during Advancement (page 54). 
 +  * Limit access to Edges (page 37). 
 +  * Derive secondary statistics such as Toughness or melee damage
 +  * Resist effects such as being grappled or counter spellspowersor social attacks such as Taunt or Intimidation.
swade/attributes.1676927529.txt.gz · Last modified: by jerrod

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