Your character sheet contains a few other statistics you need to fill in, described below.
Pace is how fast your character moves in tactical situations like combat. Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. Movement is explained in detail on page 92.
Parry is equal to 2 plus half your character’s Fighting die type (a total of 2 if a character doesn’t have Fighting), plus any bonuses for shields or certain weapons. This is the Target Number (TN) to hit your hero in hand-to- hand combat.
For Fighting skills higher than d12, such as d12 + 1 , add half the fixed modifier, rounded down. For instance, Fighting d12 + 1 grants a Parry of 8, while Fighting d12 + 2 results in a Parry of 9.
Size: A hero’s default Size is 0 unless altered by racial abilities, Edges, or Hindrances. It cannot be less than −1 or more than +3.
Toughness is your hero’s damage threshold. Damage rolls that equal or exceed this number cause harm (explained later in Chapter Three).
Toughness is 2 plus half your hero’s Vigor, plus Armor (use the armor worn on his torso—see page 69). Vigor over a d12 is calculated just like Parry, above.