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swade:edges [2023/02/20 20:59] – created jerrodswade:edges [2023/02/21 00:07] (current) jerrod
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-Edges +===== Edges ===== 
-Attributes and skills are character’s +Below is list of Edges common to most 
-basic statistics, but what really makes +settingsYou’ll find new Edges designed for 
-individuals different are their Edges. Even +your game world in official Savage Worlds 
-two legionaries in Weird Wars +books as well.
-Rome with identical Traits play +
-vastly different depending on +
-the Edges they takeOne might +
-focus on Leadership Edges that lets +
-him rally his fellow soldiers while +
-another concentrates on taking +
-out large numbers of foes at +
-once with Sweep or Frenzy. +
-Characters get Edges +
-by taking Hindrances +
-(see page 9), from +
-racial abilities (such as +
-Humans’ Adaptability, +
-page 16), or Advances +
-once play begins (page 54). +
-A comprehensive list of +
-Edges starts on page 37Your+
  
-setting book likely has addi- +The Edges are grouped by type to help 
-tional abilities specific to+during character creation. You’ll find a 
 +summary on page 59.
  
-that world or genre as well.+Unless an Edge specifically says otherwise, 
 +it may only be selected once. 
 + 
 +**REQUIREMENTS**: Below each Edge is the 
 +minimum Rank (see page 54) required to 
 +take it along with any other prerequisites 
 +such as attributes, skills, or other Edges. 
 + 
 +==== Background Edges ==== 
 +These Edges are typically advantages a 
 +character is born with, learns from 
 +prolonged and extensive training, or 
 +gains after exposure to certain events. 
 + 
 +Players can choose these Edges 
 +after character creation with a 
 +little rationalization. An individual might choose the Attractive 
 +Edge, for example, by cleaning herself up, getting a 
 +makeover, and generally 
 +paying more attention 
 +to her looks. Characters 
 +might be able to gain the 
 +Arcane Background Edge 
 +by finding a book of forbidden knowledge or training 
 +with another arcane type in 
 +their party during downtime between adventures.  
 +{{page>Alertness}} 
 +{{page>Ambidextrous}} 
 +{{page>Arcane Background}} 
 +{{page>Arcane Resistance}} 
 +{{page>Improved Arcane Resistance}} 
 +{{page>Aristocrat}} 
 +{{page>Attractive}} 
 +{{page>Very Attractive}} 
 +{{page>Berserk}} 
 +{{page>Brave}} 
 +{{page>Brawny}} 
 +{{page>Brute}} 
 +{{page>Charismatic}} 
 +{{page>Elan}} 
 +{{page>Fame}} 
 +{{page>Famous}} 
 +{{page>Fast Healer}} 
 +{{page>Fleet Footed}} 
 +{{page>Linguist}} 
 +{{page>Luck}} 
 +{{page>Great Luck}} 
 +{{page>Quick}} 
 +{{page>Rich}} 
 +{{page>Filthy Rich}} 
 + 
 +==== Combat Edges ==== 
 +These Edges are designed to help your hero 
 +dish out terrible damage—or survive it—in 
 +the bloody battles of Savage Worlds. 
 + 
 +{{page>Block}} 
 +{{page>Improved Block}} 
 +{{page>Brawler}} 
 +{{page>Bruiser}} 
 +{{page>Calculating}} 
 +{{page>Combat Reflexes}} 
 +{{page>Counterattack}} 
 +{{page>Improved Counterattack}} 
 +{{page>Dead Shot}} 
 +{{page>Dodge}} 
 +{{page>Improved Dodge}} 
 +{{page>Double Tap}} 
 +{{page>Extraction}} 
 +{{page>Improved Extraction}} 
 +{{page>Feint}} 
 +{{page>First Strike}} 
 +{{page>Improved First Strike}} 
 +{{page>Free Runner}} 
 +{{page>Frenzy}} 
 +{{page>Improved Frenzy}} 
 +{{page>Giant Giller}} 
 +{{page>Hard to Kill}} 
 +{{page>Harder to Kill}} 
 +{{page>Improvisational Fighter}} 
 +{{page>Iron Jaw}} 
 +{{page>Killer Instinct}} 
 +{{page>Level Headed}} 
 +{{page>Improved Level Headed}} 
 +{{page>Marksman}} 
 +{{page>Martial Artist}} 
 +{{page>Martial Warrior}} 
 +{{page>Mighty Blow}} 
 +{{page>Nerves of Steel}} 
 +{{page>Improved Nerves of Steel}} 
 +{{page>No Mercy}} 
 +{{page>Rapid Fire}} 
 +{{page>Improved Rapid Fire}} 
 +{{page>Rock and Roll}} 
 +{{page>Steady Hands}} 
 +{{page>Sweep}} 
 +{{page>Improved Sweep}} 
 +{{page>Trademark Weapon}} 
 +{{page>Improved Trademark Weapon}} 
 +{{page>Two Fisted}} 
 +{{page>Two Gun Kid}} 
 +==== Leadership Edges ==== 
 + 
 +Leadership Edges grant bonuses to allies, 
 +making them more effective, reliable, or 
 +durable. 
 + 
 +Unless an Edge says otherwise, it only 
 +affects allied Extras. Wild Cards only benefit 
 +if the leader has the Natural Leader Edge. 
 + 
 +Leadership Edges aren’t cumulative with 
 +the same Edge from other leaders. Characters 
 +may benefit from different Leadership Edges 
 +by the same or different leaders, however. 
 + 
 +Command Range: Allies must be within 5″ 
 +(10 yards) to benefit from her abilities. This is 
 +called her “Command Range.” 
 + 
 +{{page>Command}} 
 +{{page>Command Presence}} 
 +{{page>Fervor}} 
 +{{page>Hold the Line}} 
 +{{page>Inspire}} 
 +{{page>Natural Leader}} 
 +{{page>Tactician}} 
 +{{page>Master Tactician}} 
 + 
 +==== Power Edges ==== 
 +Power Edges are the key to unlocking the true 
 +potential of those with Arcane Backgrounds 
 +(explained in Chapter Five). They can mean 
 +the difference between an apprentice with a 
 +few abilities and a master of magic, miracles, 
 +psionics, or weird science! 
 + 
 +{{page>Artificer}} 
 +{{page>Channeling}} 
 +{{page>Concentration}} 
 +{{page>Extra Effort}} 
 +{{page>Holy Warrior}} 
 +{{page>New Powers}} 
 +{{page>Power Points}} 
 +{{page>Power Source}} 
 +{{page>Rapid Recharge}} 
 +{{page>Improved Rapid Recharge}} 
 +{{page>Soul Drain}} 
 +{{page>Wizard}} 
 + 
 +==== Professional Edges ==== 
 +Professional Edges reflect years of practice or 
 +experience in a particular trade, activity, or 
 +craft. In some cases they may also represent 
 +special blessings from higher powers as well. 
 + 
 +Players may purchase Professional Edges 
 +after character creation, perhaps roleplaying 
 +the achievement by practicing the affected 
 +trade during downtime or in between 
 +adventures. 
 + 
 +Stacking: Bonuses to the same Trait from 
 +different Professional Edges do not stack. 
 +Apply only the highest. 
 + 
 +{{page>Ace}} 
 +{{page>Acrobat}} 
 +{{page>Combat Acrobat}} 
 +{{page>Assassin}} 
 +{{page>Investigator}} 
 +{{page>Jack of All Trades}} 
 +{{page>McGyver}} 
 +{{page>Mr Fix It}} 
 +{{page>Scholar}} 
 +{{page>Soldier}} 
 +{{page>Thief}} 
 +{{page>Woodsman}} 
 + 
 +==== Social Edges ==== 
 +{{page>Bolster}} 
 +{{page>Common Bond}} 
 +{{page>Connections}} 
 +{{page>Humiliate}} 
 +{{page>Menacing}} 
 +{{page>Provoke}} 
 +{{page>Rabble Rouser}} 
 +{{page>Reliable}} 
 +{{page>Retort}} 
 +{{page>Streetwise}} 
 +{{page>Strong Willed}} 
 +{{page>Iron Will}} 
 +{{page>Work the Room}} 
 +{{page>Work the Crowd}} 
 + 
 +==== Weird Edges ==== 
 +Weird Edges are slightly supernatural 
 +in origin and so are usually only 
 +appropriate in games with 
 +those elements. Check 
 +with your GM before 
 +taking them. 
 + 
 +{{page>Beast Bond}} 
 +{{page>Beast Master}} 
 +{{page>Champion}} 
 +{{page>Chi}} 
 +{{page>Danger Sense}} 
 +{{page>Healer}} 
 +{{page>Liquid Courage}} 
 +{{page>Scavenger}} 
 + 
 +==== Legendary Edges ==== 
 +Most Legendary Edges are very specific to 
 +their campaign world—such as gaining a 
 +stronghold or divine favor—but a few fit 
 +most anywhere. Here are a few that should 
 +fit most every setting or genre, from the 
 +dungeons of swords & sorcery worlds to the 
 +far-flung worlds of futuristic space operas. 
 + 
 +{{page>Followers}} 
 +{{page>Professional}} 
 +{{page>Expert}} 
 +{{page>Master}} 
 +{{page>Sidekick}} 
 +{{page>Tough as Nails}} 
 +{{page>Tougher than Nails}} 
 +{{page>Weapon Master}} 
 +{{page>Master of Arms}}
swade/edges.1676926778.txt.gz · Last modified: by jerrod

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