===== Edges ===== Below is a list of Edges common to most settings. You’ll find new Edges designed for your game world in official Savage Worlds books as well. The Edges are grouped by type to help during character creation. You’ll find a summary on page 59. Unless an Edge specifically says otherwise, it may only be selected once. **REQUIREMENTS**: Below each Edge is the minimum Rank (see page 54) required to take it along with any other prerequisites such as attributes, skills, or other Edges. ==== Background Edges ==== These Edges are typically advantages a character is born with, learns from prolonged and extensive training, or gains after exposure to certain events. Players can choose these Edges after character creation with a little rationalization. An individual might choose the Attractive Edge, for example, by cleaning herself up, getting a makeover, and generally paying more attention to her looks. Characters might be able to gain the Arcane Background Edge by finding a book of forbidden knowledge or training with another arcane type in their party during downtime between adventures. {{page>Alertness}} {{page>Ambidextrous}} {{page>Arcane Background}} {{page>Arcane Resistance}} {{page>Improved Arcane Resistance}} {{page>Aristocrat}} {{page>Attractive}} {{page>Very Attractive}} {{page>Berserk}} {{page>Brave}} {{page>Brawny}} {{page>Brute}} {{page>Charismatic}} {{page>Elan}} {{page>Fame}} {{page>Famous}} {{page>Fast Healer}} {{page>Fleet Footed}} {{page>Linguist}} {{page>Luck}} {{page>Great Luck}} {{page>Quick}} {{page>Rich}} {{page>Filthy Rich}} ==== Combat Edges ==== These Edges are designed to help your hero dish out terrible damage—or survive it—in the bloody battles of Savage Worlds. {{page>Block}} {{page>Improved Block}} {{page>Brawler}} {{page>Bruiser}} {{page>Calculating}} {{page>Combat Reflexes}} {{page>Counterattack}} {{page>Improved Counterattack}} {{page>Dead Shot}} {{page>Dodge}} {{page>Improved Dodge}} {{page>Double Tap}} {{page>Extraction}} {{page>Improved Extraction}} {{page>Feint}} {{page>First Strike}} {{page>Improved First Strike}} {{page>Free Runner}} {{page>Frenzy}} {{page>Improved Frenzy}} {{page>Giant Giller}} {{page>Hard to Kill}} {{page>Harder to Kill}} {{page>Improvisational Fighter}} {{page>Iron Jaw}} {{page>Killer Instinct}} {{page>Level Headed}} {{page>Improved Level Headed}} {{page>Marksman}} {{page>Martial Artist}} {{page>Martial Warrior}} {{page>Mighty Blow}} {{page>Nerves of Steel}} {{page>Improved Nerves of Steel}} {{page>No Mercy}} {{page>Rapid Fire}} {{page>Improved Rapid Fire}} {{page>Rock and Roll}} {{page>Steady Hands}} {{page>Sweep}} {{page>Improved Sweep}} {{page>Trademark Weapon}} {{page>Improved Trademark Weapon}} {{page>Two Fisted}} {{page>Two Gun Kid}} ==== Leadership Edges ==== Leadership Edges grant bonuses to allies, making them more effective, reliable, or durable. Unless an Edge says otherwise, it only affects allied Extras. Wild Cards only benefit if the leader has the Natural Leader Edge. Leadership Edges aren’t cumulative with the same Edge from other leaders. Characters may benefit from different Leadership Edges by the same or different leaders, however. Command Range: Allies must be within 5″ (10 yards) to benefit from her abilities. This is called her “Command Range.” {{page>Command}} {{page>Command Presence}} {{page>Fervor}} {{page>Hold the Line}} {{page>Inspire}} {{page>Natural Leader}} {{page>Tactician}} {{page>Master Tactician}} ==== Power Edges ==== Power Edges are the key to unlocking the true potential of those with Arcane Backgrounds (explained in Chapter Five). They can mean the difference between an apprentice with a few abilities and a master of magic, miracles, psionics, or weird science! {{page>Artificer}} {{page>Channeling}} {{page>Concentration}} {{page>Extra Effort}} {{page>Holy Warrior}} {{page>New Powers}} {{page>Power Points}} {{page>Power Source}} {{page>Rapid Recharge}} {{page>Improved Rapid Recharge}} {{page>Soul Drain}} {{page>Wizard}} ==== Professional Edges ==== Professional Edges reflect years of practice or experience in a particular trade, activity, or craft. In some cases they may also represent special blessings from higher powers as well. Players may purchase Professional Edges after character creation, perhaps roleplaying the achievement by practicing the affected trade during downtime or in between adventures. Stacking: Bonuses to the same Trait from different Professional Edges do not stack. Apply only the highest. {{page>Ace}} {{page>Acrobat}} {{page>Combat Acrobat}} {{page>Assassin}} {{page>Investigator}} {{page>Jack of All Trades}} {{page>McGyver}} {{page>Mr Fix It}} {{page>Scholar}} {{page>Soldier}} {{page>Thief}} {{page>Woodsman}} ==== Social Edges ==== {{page>Bolster}} {{page>Common Bond}} {{page>Connections}} {{page>Humiliate}} {{page>Menacing}} {{page>Provoke}} {{page>Rabble Rouser}} {{page>Reliable}} {{page>Retort}} {{page>Streetwise}} {{page>Strong Willed}} {{page>Iron Will}} {{page>Work the Room}} {{page>Work the Crowd}} ==== Weird Edges ==== Weird Edges are slightly supernatural in origin and so are usually only appropriate in games with those elements. Check with your GM before taking them. {{page>Beast Bond}} {{page>Beast Master}} {{page>Champion}} {{page>Chi}} {{page>Danger Sense}} {{page>Healer}} {{page>Liquid Courage}} {{page>Scavenger}} ==== Legendary Edges ==== Most Legendary Edges are very specific to their campaign world—such as gaining a stronghold or divine favor—but a few fit most anywhere. Here are a few that should fit most every setting or genre, from the dungeons of swords & sorcery worlds to the far-flung worlds of futuristic space operas. {{page>Followers}} {{page>Professional}} {{page>Expert}} {{page>Master}} {{page>Sidekick}} {{page>Tough as Nails}} {{page>Tougher than Nails}} {{page>Weapon Master}} {{page>Master of Arms}}