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swade:skills [2023/02/20 21:13] – created jerrodswade:skills [2023/02/21 00:55] (current) jerrod
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-====Skills==== +===== Skills ===== 
-Skills are learned abilities such as firing +Heroes have 12 points to buy skills during 
-weapons, hand-to-hand combat, scientific +character creationA skill that’s below 
-knowledge, professional aptitudes, and so on+the linked attribute (noted in parentheses 
-Skills in Savage Worlds are very broad to +beside the skill name) is cheaper to increase 
-keep the action simple and straightforward+than one that’s at or above itSee page 55 
-The Shooting skill, for example, covers all +for Character Creation and page 54 for 
-types of guns, bows, rocket launchers, and +Advancement.
-other ranged weapons.+
  
-=== Core Skills ==== +Core skills are marked with a red star, and 
-Core Skills: Five skills are marked with a +start at d4 for player characters (see page 10).
-red star in the list that begins on page 29: +
-Athletics, Common Knowledge, Notice, +
-Persuasion, and Stealth. These are “innate” +
-abilities most adult adventurers have. +
-Unless a racial ability (page 18), Edge, or +
-Hindrance says otherwise, your character +
-starts with a d4 in each of these five core skills.+
  
-=== Buying Skills ==== +Characters can attempt skills they don’t 
-Buying Skills: After core skills are assigned, +have but it’s more difficult. See Unskilled 
-you have 12 additional points to raise core +Attempts on page 89
-skills or buy and raise new skills as you see fit+ 
-Each die type costs 1 point (starting at d4) + 
-as long as the skill is equal to or less than the +{{page>Academics}} 
-attribute it’s linked to (listed beside the skill +{{page>Athletics}} 
-in parentheses, in the list starting on page +{{page>Battle}} 
-58). If you exceed the linked attribute, the +{{page>Boating}} 
-cost becomes 2 points per die type.+{{page>Common Knowledge}} 
 +{{page>Faith}} 
 +{{page>Fighting}} 
 +{{page>Focus}} 
 +{{page>Gambling}} 
 +{{page>Healing}} 
 +{{page>Intimidation}} 
 +{{page>Language}} 
 +{{page>Notice}} 
 +{{page>Occult}} 
 +{{page>Performance}} 
 +{{page>Persuasion}} 
 +{{page>Repair}} 
 +{{page>Research}} 
 +{{page>Riding}} 
 +{{page>Shooting}} 
 +{{page>Spellcasting}} 
 +{{page>Stealth}} 
 +{{page>Survival}} 
 +{{page>Taunt}} 
 +{{page>Thievery}}
  
-==== Skill Maximums === 
-Skill Maximums: Skills may not be 
-increased above d12 during character creation 
-unless the character’s race starts with the skill 
-at d6. If the skill starts with a d6, increase her 
-maximum to d12 + 1. Celestials (page 21) 
-start with a d6 in Faith, for example, which 
-means their Faith skill may be increased to 
-d12 + 1. 
swade/skills.1676927589.txt.gz · Last modified: by jerrod

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