swade:starting_hindrances
Differences
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| swade:starting_hindrances [2023/02/20 21:32] – created jerrod | swade:starting_hindrances [2023/02/20 21:57] (current) – removed jerrod | ||
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| - | ===== Starting Hindrances ===== | ||
| - | Hindrances are flaws, drawbacks, or dark | ||
| - | secrets drawn from a character’s backstory. | ||
| - | You can take up to 4 points of Hindrances. | ||
| - | A Major Hindrance is worth 2 points, and | ||
| - | a Minor is worth 1. A hero could thus take | ||
| - | two Major Hindrances, four Minor, or any | ||
| - | combination that adds up to 4 points. (You | ||
| - | can take more Hindrances if you want but the | ||
| - | maximum benefit is 4 points!) | ||
| - | |||
| - | Taking Hindrances not only helps you | ||
| - | define and roleplay your hero, but also gives | ||
| - | you additional points you can use to start | ||
| - | with additional attribute or skill points, Edges, | ||
| - | or even money for gear. | ||
| - | |||
| - | For 2 points you can: | ||
| - | * Raise an [[Attributes|attribute]] one die type, or | ||
| - | * Choose an [[Edges|Edge]] | ||
| - | |||
| - | For 1 point you can: | ||
| - | * Gain another skill point, or | ||
| - | * Gain additional starting funds equal to twice your setting’s starting amount. | ||
swade/starting_hindrances.1676928732.txt.gz · Last modified: by jerrod
