Requirements: Seasoned, Smarts d8+, Command, Battle d6+
The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations.
A Tactician is dealt an extra Action Card each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any Extra (or group of Extras sharing an Action Card) in Command Range. The player or GM controlling the receiving character or group can decide whether to accept and replace her current Action Card, or discard it.