swade:traits
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| - | Traits | + | ===== Traits |
| - | Characters are defined by attributes and skills, | + | Characters are defined by their “Traits, |
| - | collectively called | + | attributes |
| - | exactly the same way. Attributes | + | d6 is average, while higher die types reflect |
| - | are ranked by die types, typically from d4 | + | much greater ability. |
| - | to d12, with d6 being the average | + | |
| - | humans. Higher is better! | + | |
| - | Attributes | + | Attributes |
| - | Every character starts with a d4 in each | + | abilities used for resisting effects like fear |
| - | of five attributes: Agility, Smarts, Spirit, | + | or supernatural attacks. Skills are used to |
| - | Strength, and Vigor (discussed in more detail | + | actively do things or affect others. |
| - | on page 29). | + | |
| - | You then have 5 points to increase your | + | Exceptions occur, but these are the |
| - | attributes. Raising a d4 to a d6, for example, | + | foundational differences between the |
| - | costs 1 point. You’re free to spend these points | + | two concepts. |
| - | however you like, except that no attribute | + | |
| - | may ever be raised above a d12 unless a racial | + | |
| - | ability says otherwise (such as Attribute | + | |
| - | Increase, page 18). If it does, each increase | + | |
| - | beyond a d12 adds a +1 modifier. Increasing | + | |
| - | a d12 Strength | + | |
| - | Strength score of d12 + 2 . | + | |
| + | {{page> | ||
| + | {{page> | ||
| - | Skills | ||
| - | Skills are learned abilities such as firing | ||
| - | weapons, hand-to-hand combat, scientific | ||
| - | knowledge, professional aptitudes, and so on. | ||
| - | Skills in Savage Worlds are very broad to | ||
| - | keep the action simple and straightforward. | ||
| - | The Shooting skill, for example, covers all | ||
| - | types of guns, bows, rocket launchers, and | ||
| - | other ranged weapons. | ||
| - | |||
| - | Core Skills: Five skills are marked with a | ||
| - | red star in the list that begins on page 29: | ||
| - | Athletics, Common Knowledge, Notice, | ||
| - | Persuasion, and Stealth. These are “innate” | ||
| - | abilities most adult adventurers have. | ||
| - | Unless a racial ability (page 18), Edge, or | ||
| - | Hindrance says otherwise, your character | ||
| - | starts with a d4 in each of these five core skills. | ||
| - | |||
| - | Buying Skills: After core skills are assigned, | ||
| - | you have 12 additional points to raise core | ||
| - | skills or buy and raise new skills as you see fit. | ||
| - | Each die type costs 1 point (starting at d4) | ||
| - | as long as the skill is equal to or less than the | ||
| - | attribute it’s linked to (listed beside the skill | ||
| - | in parentheses, | ||
| - | 58). If you exceed the linked attribute, the | ||
| - | cost becomes 2 points per die type. | ||
| - | |||
| - | Skill Maximums: Skills may not be | ||
| - | increased above d12 during character creation | ||
| - | unless the character’s race starts with the skill | ||
| - | at d6. If the skill starts with a d6, increase her | ||
| - | maximum to d12 + 1. Celestials (page 21) | ||
| - | start with a d6 in Faith, for example, which | ||
| - | means their Faith skill may be increased to | ||
| - | d12 + 1. | ||
| - | |||
| - | Derived Statistics | ||
| - | Your character sheet contains a few other | ||
| - | statistics you need to fill in, described below. | ||
| - | |||
| - | Pace is how fast your character moves in | ||
| - | tactical situations like combat. Standard Pace | ||
| - | is 6, which means six tabletop inches per | ||
| - | game round. Each inch is two yards in the | ||
| - | real world. Movement is explained in detail | ||
| - | on page 92. | ||
| - | |||
| - | Parry is equal to 2 plus half your character’s | ||
| - | Fighting die type (a total of 2 if a character | ||
| - | doesn’t have Fighting), plus any bonuses for | ||
| - | shields or certain weapons. This is the Target | ||
| - | Number (TN) to hit your hero in hand-to- | ||
| - | hand combat. | ||
| - | |||
| - | For Fighting skills higher than d12, such as | ||
| - | d12 + 1 , add half the fixed modifier, rounded | ||
| - | down. For instance, Fighting d12 + 1 grants | ||
| - | a Parry of 8, while Fighting d12 + 2 results in | ||
| - | a Parry of 9. | ||
| - | Size: A hero’s default Size is 0 unless altered | ||
| - | by racial abilities, Edges, or Hindrances. It | ||
| - | cannot be less than −1 or more than +3. | ||
| - | |||
| - | Toughness is your hero’s damage thres- | ||
| - | hold. Damage rolls that equal or exceed | ||
| - | this number cause harm (explained later in | ||
| - | Chapter Three). | ||
| - | |||
| - | Toughness is 2 plus half your hero’s Vigor, | ||
| - | plus Armor (use the armor worn on his | ||
| - | torso—see page 69). Vigor over a d12 is | ||
| - | calculated just like Parry, above. | ||
swade/traits.1676926743.txt.gz · Last modified: by jerrod
