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swade:traits [2023/02/20 21:10] jerrodswade:traits [2023/02/20 22:56] (current) jerrod
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 ===== Traits ===== ===== Traits =====
-Characters are defined by attributes and skills, +Characters are defined by their “Traits,” 
-collectively called “Traits,” and both work in +attributes and skills ranked by die types. A 
-exactly the same way. Attributes and skills +d6 is average, while higher die types reflect 
-are ranked by die types, typically from d4 +much greater ability.
-to d12, with d6 being the average for adult +
-humansHigher is better!+
  
-{{page>Attributes}} +Attributes are primarily passive or innate 
-Attributes +abilities used for resisting effects like fear 
-Every character starts with a d4 in each +or supernatural attacks. Skills are used to 
-of five attributes: Agility, Smarts, Spirit, +actively do things or affect others.
-Strength, and Vigor (discussed in more detail +
-on page 29).+
  
-You then have 5 points to increase your +Exceptions occurbut these are the 
-attributes. Raising a d4 to a d6for example, +foundational differences between the 
-costs 1 point. You’re free to spend these points +two concepts.
-however you like, except that no attribute +
-may ever be raised above a d12 unless a racial +
-ability says otherwise (such as Attribute +
-Increase, page 18). If it does, each increase +
-beyond a d12 adds a +1 modifier. Increasing +
-a d12 Strength two steps, for example, is a +
-Strength score of d12 + 2 .+
  
 +{{page>Attributes}}
 {{page>Skills}} {{page>Skills}}
-Skills 
-Skills are learned abilities such as firing 
-weapons, hand-to-hand combat, scientific 
-knowledge, professional aptitudes, and so on. 
-Skills in Savage Worlds are very broad to 
-keep the action simple and straightforward. 
-The Shooting skill, for example, covers all 
-types of guns, bows, rocket launchers, and 
-other ranged weapons. 
- 
-Core Skills: Five skills are marked with a 
-red star in the list that begins on page 29: 
-Athletics, Common Knowledge, Notice, 
-Persuasion, and Stealth. These are “innate” 
-abilities most adult adventurers have. 
-Unless a racial ability (page 18), Edge, or 
-Hindrance says otherwise, your character 
-starts with a d4 in each of these five core skills. 
- 
-Buying Skills: After core skills are assigned, 
-you have 12 additional points to raise core 
-skills or buy and raise new skills as you see fit. 
-Each die type costs 1 point (starting at d4) 
-as long as the skill is equal to or less than the 
-attribute it’s linked to (listed beside the skill 
-in parentheses, in the list starting on page 
-58). If you exceed the linked attribute, the 
-cost becomes 2 points per die type. 
- 
-Skill Maximums: Skills may not be 
-increased above d12 during character creation 
-unless the character’s race starts with the skill 
-at d6. If the skill starts with a d6, increase her 
-maximum to d12 + 1. Celestials (page 21) 
-start with a d6 in Faith, for example, which 
-means their Faith skill may be increased to 
-d12 + 1. 
- 
-{{page>Derived Statistics}} 
-Derived Statistics 
-Your character sheet contains a few other 
-statistics you need to fill in, described below. 
- 
-{{page>Pace }} 
-Pace is how fast your character moves in 
-tactical situations like combat. Standard Pace 
-is 6, which means six tabletop inches per 
-game round. Each inch is two yards in the 
-real world. Movement is explained in detail 
-on page 92. 
- 
-{{page>Parry }} 
-Parry is equal to 2 plus half your character’s 
-Fighting die type (a total of 2 if a character 
-doesn’t have Fighting), plus any bonuses for 
-shields or certain weapons. This is the Target 
-Number (TN) to hit your hero in hand-to- 
-hand combat. 
- 
-For Fighting skills higher than d12, such as 
-d12 + 1 , add half the fixed modifier, rounded 
-down. For instance, Fighting d12 + 1 grants 
-a Parry of 8, while Fighting d12 + 2 results in 
-a Parry of 9. 
- 
-{{page>Size}} 
-Size: A hero’s default Size is 0 unless altered 
-by racial abilities, Edges, or Hindrances. It 
-cannot be less than −1 or more than +3. 
- 
-{{page>Toughness}} 
  
swade/traits.1676927449.txt.gz · Last modified: by jerrod

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