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swade:traits [2023/02/20 21:13] jerrodswade:traits [2023/02/20 22:56] (current) jerrod
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 ===== Traits ===== ===== Traits =====
-Characters are defined by attributes and skills, +Characters are defined by their “Traits,” 
-collectively called “Traits,” and both work in +attributes and skills ranked by die types. A 
-exactly the same way. Attributes and skills +d6 is average, while higher die types reflect 
-are ranked by die types, typically from d4 +much greater ability.
-to d12, with d6 being the average for adult +
-humansHigher is better!+
  
-{{page>Attributes}}+Attributes are primarily passive or innate 
 +abilities used for resisting effects like fear 
 +or supernatural attacks. Skills are used to 
 +actively do things or affect others.
  
 +Exceptions occur, but these are the
 +foundational differences between the
 +two concepts.
  
 +{{page>Attributes}}
 {{page>Skills}} {{page>Skills}}
- 
- 
-{{page>Derived Statistics}} 
-Derived Statistics 
-Your character sheet contains a few other 
-statistics you need to fill in, described below. 
- 
-{{page>Pace }} 
-Pace is how fast your character moves in 
-tactical situations like combat. Standard Pace 
-is 6, which means six tabletop inches per 
-game round. Each inch is two yards in the 
-real world. Movement is explained in detail 
-on page 92. 
- 
-{{page>Parry }} 
-Parry is equal to 2 plus half your character’s 
-Fighting die type (a total of 2 if a character 
-doesn’t have Fighting), plus any bonuses for 
-shields or certain weapons. This is the Target 
-Number (TN) to hit your hero in hand-to- 
-hand combat. 
- 
-For Fighting skills higher than d12, such as 
-d12 + 1 , add half the fixed modifier, rounded 
-down. For instance, Fighting d12 + 1 grants 
-a Parry of 8, while Fighting d12 + 2 results in 
-a Parry of 9. 
- 
-{{page>Size}} 
-Size: A hero’s default Size is 0 unless altered 
-by racial abilities, Edges, or Hindrances. It 
-cannot be less than −1 or more than +3. 
- 
-{{page>Toughness}} 
  
swade/traits.1676927604.txt.gz · Last modified: by jerrod

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