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        <title>light</title>
        <link>https://light.jerrod.net/</link>
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        <dc:date>2023-02-20T23:17:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>academics</title>
        <link>https://light.jerrod.net/doku.php/swade:academics?rev=1676935022&amp;do=diff</link>
        <description>Academics (Smarts)

Academics reflects knowledge of the liberal
arts, social sciences, literature, history,
archaeology, and similar fields. If an explorer
wants to remember when the Mayan calendar
ended or cite a line from Macbeth, this is the
skill to have.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:58:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ace</title>
        <link>https://light.jerrod.net/doku.php/swade:ace?rev=1676944711&amp;do=diff</link>
        <description>Ace

Requirements: Novice, Agility d8+

Aces are pilots and drivers who have a special
affinity with their car, boat, plane, or other
vehicle. They ignore two points of penalties
to any Boating, Driving, or Piloting roll, and
may spend Bennies to Soak damage for any
vehicle they control or command, using the
appropriate Boating, Driving, or Piloting
skill instead of Vigor. Each success and raise
negates a Wound.</description>
    </item>
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        <dc:date>2023-02-21T01:58:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acrobat</title>
        <link>https://light.jerrod.net/doku.php/swade:acrobat?rev=1676944732&amp;do=diff</link>
        <description>Acrobat

Requirements: Novice, Agility d8+, Athletics d8+

The Acrobat gets one free reroll on Athletics
totals that involve balance, tumbling, or
grappling. It doesn’t affect rolls to interrupt
actions, climb, swim, or throw.</description>
    </item>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agility</title>
        <link>https://light.jerrod.net/doku.php/swade:agility?rev=1676933645&amp;do=diff</link>
        <description>Agility

Agility is a measure of a character’s nimbleness, dexterity, and general coordination.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:35:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alertness</title>
        <link>https://light.jerrod.net/doku.php/swade:alertness?rev=1676939704&amp;do=diff</link>
        <description>Alertness

Requirements: Novice

Not much gets by this
hero. He’s very observant
and perceptive, and adds
+2 to his Notice rolls to
hear, see, or otherwise sense
the world around him.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:all_thumbs?rev=1676929564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:46:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>all_thumbs</title>
        <link>https://light.jerrod.net/doku.php/swade:all_thumbs?rev=1676929564&amp;do=diff</link>
        <description>All Thumbs (Minor)

Due to upbringing, lack of exposure, or
pure bad luck, some individuals are “all
thumbs” when it comes to mechanical or
technological devices.

All Thumbs inflicts a -2 penalty when using
mechanical or electrical devices. If he rolls a
Critical Failure while using such a device
(and it doesn’t already have a built-in effect),
it’s broken. If the GM feels it’s appropriate, it
can be fixed with a Repair roll and 1d6 hours.</description>
    </item>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ambidextrous</title>
        <link>https://light.jerrod.net/doku.php/swade:ambidextrous?rev=1676939828&amp;do=diff</link>
        <description>Ambidextrous

Requirements: Novice, Agility d8+

Your warrior is as deft with his left hand as he is with his right. He ignores the Off-Hand penalty (see page 104).

If holding a weapon in each hand, Ambidextrous characters may stack Parry bonuses (if any) from both weapons.</description>
    </item>
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        <dc:date>2023-02-20T21:46:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>anemic</title>
        <link>https://light.jerrod.net/doku.php/swade:anemic?rev=1676929599&amp;do=diff</link>
        <description>Anemic (Minor)

Anemic characters are particularly susceptible
to sickness, disease, environmental effects,
and fatigue. They subtract 2 from Vigor rolls
made to resist Fatigue (see Hazards, starting
on page 125).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:37:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcane_background</title>
        <link>https://light.jerrod.net/doku.php/swade:arcane_background?rev=1676939878&amp;do=diff</link>
        <description>Arcane Background

Requirements: Novice

Exposure to strange energies, studies at
a magical school, or gifts from divine or
spiritual entities sometimes grant champions
their own powers and abilities. Such events
lead to the Arcane Background Edge and
the development of supernatural abilities.
See Chapter Five for a complete description
of Arcane Backgrounds, powers, and how
to use them.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:arcane_resistance?rev=1676939912&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:38:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcane_resistance</title>
        <link>https://light.jerrod.net/doku.php/swade:arcane_resistance?rev=1676939912&amp;do=diff</link>
        <description>Arcane Resistance

Requirements: Novice, Spirit d8+

Magic and the supernatural hold little
sway with this individual. Whether
by nature, heritage, or training he’s
particularly resistant to magic,
psionics, weird science, and other
supernatural energies.
Arcane skills targeting the hero
suffer a -2 penalty (even if cast by
allies!) and magical damage is
reduced by 2 as well.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:aristocrat?rev=1676940028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:40:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aristocrat</title>
        <link>https://light.jerrod.net/doku.php/swade:aristocrat?rev=1676940028&amp;do=diff</link>
        <description>Aristocrat

Requirements: Novice

This individual was born
into privilege or came into it
later in life. She may or may
not have money (the Rich or
Filthy Rich Edge), but she still
walks in the elite social circles
of the setting.

Aristocrats add +2 to Persuasion when
Networking (see page 133) with the local
elite, captains of industry, nobles, or other
aristocrats. They also add +2 to</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:arrogant?rev=1676929622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:47:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arrogant</title>
        <link>https://light.jerrod.net/doku.php/swade:arrogant?rev=1676929622&amp;do=diff</link>
        <description>Arrogant (Major)

Your hero doesn’t think he’s the best—he
knows he is. Whether it’s swordsmanship,
kung fu, or painting, few compare to his skills
and he flaunts it every chance he gets.
Winning isn’t enough for this champion.
He wants to dominate his opponent and
prove there’s no one better. He’s the kind of
fighter who disarms an opponent in a duel
just to pick the sword up and hand it back
with a smirk. Arrogant individuals look for
the greatest threat in battle, hacking their way
through le…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:artificer?rev=1676943986&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:46:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>artificer</title>
        <link>https://light.jerrod.net/doku.php/swade:artificer?rev=1676943986&amp;do=diff</link>
        <description>Artificer

Requirements: Seasoned, Arcane Background (Any)

Those who tangle with supernatural forces
sometimes find ways to imbue powers into
items. They may turn an ordinary blade into
a magic sword, grant powerful potions to
their friends, or even bless holy relics with
divine grace.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:assassin?rev=1676944793&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:59:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assassin</title>
        <link>https://light.jerrod.net/doku.php/swade:assassin?rev=1676944793&amp;do=diff</link>
        <description>Assassin

Requirements: Novice, Agility d8+, Fighting d6+, Stealth d8+

Assassins are trained killers who know how to kill even the toughest foes. They add +2 to damage rolls when their foe is Vulnerable or they have The Drop.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:athletics?rev=1676935061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:17:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>athletics</title>
        <link>https://light.jerrod.net/doku.php/swade:athletics?rev=1676935061&amp;do=diff</link>
        <description>Athletics (Agility) (red star)

Athletics combines an individual’s coordination with learned skills such as climbing,
jumping, balancing, biking, wrestling, skiing,
swimming, throwing, or catching. Characters
who rely on physical power more than
coordination can take the</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:attractive?rev=1676940369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:46:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attractive</title>
        <link>https://light.jerrod.net/doku.php/swade:attractive?rev=1676940369&amp;do=diff</link>
        <description>Attractive

Requirements: Novice, Vigor d6+

It’s no secret people are more willing to
help those they find physically attractive.
Your character adds +1 to Performance and
Persuasion rolls if the target is attracted to his
general type (gender, sex, species, etc.).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:attributes?rev=1676933540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:52:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attributes</title>
        <link>https://light.jerrod.net/doku.php/swade:attributes?rev=1676933540&amp;do=diff</link>
        <description>Attributes

Attributes don’t directly affect skill rolls.
Savage Worlds treats learned knowledge
and training as the most relevant and direct
factors. A high attribute allows one to increase
a skill faster and opens up options to Edges
that greatly differentiate two characters with
the same skill.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:bad_eyes?rev=1676929646&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:47:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bad_eyes</title>
        <link>https://light.jerrod.net/doku.php/swade:bad_eyes?rev=1676929646&amp;do=diff</link>
        <description>Bad Eyes (Minor or Major)

Your hero’s eyes aren’t what they used to
be. He suffers a -1 penalty to any Trait roll
dependent on vision (such as ranged attacks
and Notice rolls) or -2 as a Major Hindrance.

In settings where glasses are available,
they negate the penalty when worn. If lost
or broken during a combat (generally a
50% chance when he’s Wounded, falls, or
suffers some other trauma), the character
is Distracted (and Vulnerable if a Major
Hindrance) until the end of their next turn.…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:bad_luck?rev=1676929682&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:48:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bad_luck</title>
        <link>https://light.jerrod.net/doku.php/swade:bad_luck?rev=1676929682&amp;do=diff</link>
        <description>Bad Luck (Major)

Your hero is a little less lucky than most. He
gets one less Benny per game session than
normal. A character cannot have both Bad
Luck and the Luck Edge.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:battle?rev=1676935124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:18:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battle</title>
        <link>https://light.jerrod.net/doku.php/swade:battle?rev=1676935124&amp;do=diff</link>
        <description>Battle (Smarts)

Battle is an individual’s command of strategy
and tactics. It can be used for general military
knowledge and is critical when commanding
troops in Mass Battles (see page 131).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:beast_bond?rev=1676945859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:17:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beast_bond</title>
        <link>https://light.jerrod.net/doku.php/swade:beast_bond?rev=1676945859&amp;do=diff</link>
        <description>Beast Bond

Requirements: Novice

Some individuals have an
extraordinary bond with
their animal companions.
These characters may
spend their own Bennies
for any animals under
their control, including
mounts, pets, familiars,
and so on.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:beast_master?rev=1676945916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:18:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beast_master</title>
        <link>https://light.jerrod.net/doku.php/swade:beast_master?rev=1676945916&amp;do=diff</link>
        <description>Beast Master

Requirements: Novice, Spirit d8+

Animals take to your hero
quickly and easily. They
won’t attack him unless he
attacks them first or they’re
enraged for some reason.
The Beast Master’s “animal
magnetism” is so great he’s
attracted a loyal animal of
some sort as well. This is typically 
an animal of Size 0 or smaller, subject to the
GM’s approval.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:berserk?rev=1676940474&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:47:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>berserk</title>
        <link>https://light.jerrod.net/doku.php/swade:berserk?rev=1676940474&amp;do=diff</link>
        <description>Berserk

Requirements: Novice

Berserkers become wild and nearly uncontrollable when the “red rage” takes them, but
they are deadly killing machines as well!

Immediately after suffering a Wound or a
Shaken result (from physical damage only),
your hero must make a Smarts roll or go
Berserk. She can voluntarily fail this check if
she likes.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:big_mouth?rev=1676929707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:48:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>big_mouth</title>
        <link>https://light.jerrod.net/doku.php/swade:big_mouth?rev=1676929707&amp;do=diff</link>
        <description>Big Mouth (Minor)

Loose lips sink ships, the saying goes. This
hero’s mouth could drown an armada.
The blabbermouth can’t keep a secret very
well. He reveals plans and gives away things
best kept among friends, usually at the worst
possible times.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:blind?rev=1676929745&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:49:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blind</title>
        <link>https://light.jerrod.net/doku.php/swade:blind?rev=1676929745&amp;do=diff</link>
        <description>Blind (Major)

The individual is completely without sight.
He suffers a -6 to all physical tasks that
require vision (GM’s call). On the plus side,
Blind characters gain their choice of a free
Edge to compensate for this particularly
difficult Hindrance.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:block?rev=1676941603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:06:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>block</title>
        <link>https://light.jerrod.net/doku.php/swade:block?rev=1676941603&amp;do=diff</link>
        <description>Block

Requirements: Seasoned, Fighting d8+

Through hard-fought experience your hero
has learned to defend himself in vicious
hand-to-hand combat. His Parry increases
by +1 and any Gang Up bonus against
him is reduced by one.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:bloodthirsty?rev=1676929776&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:49:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bloodthirsty</title>
        <link>https://light.jerrod.net/doku.php/swade:bloodthirsty?rev=1676929776&amp;do=diff</link>
        <description>Bloodthirsty (Major)

Your hero never takes prisoners unless
under the direct supervision of a superior.
His cold-blooded ruthlessness causes
enemies to respond in kind, often costs
vital information, creates constant
enemies, and may get him in trouble
with his superiors or the authorities,
depending on the setting.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:boating?rev=1676935138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:18:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>boating</title>
        <link>https://light.jerrod.net/doku.php/swade:boating?rev=1676935138&amp;do=diff</link>
        <description>Boating (Agility)

Characters with this skill can handle most any
boat or ship common to their setting. They
also know how to handle common tasks
associated with their vessel such as tying
knots, rigging sails, or following currents.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:bolster?rev=1676945205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:06:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bolster</title>
        <link>https://light.jerrod.net/doku.php/swade:bolster?rev=1676945205&amp;do=diff</link>
        <description>Bolster

Requirements: Novice, Spirit d8+

Belittling or humiliating an enemy can also
boost your ally’s spirits. When this character
successfully Tests a foe, he may also remove
the Distracted or Vulnerable state (page
100) from one of his allies.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:brave?rev=1676940645&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:50:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brave</title>
        <link>https://light.jerrod.net/doku.php/swade:brave?rev=1676940645&amp;do=diff</link>
        <description>Brave

Requirements: Novice, Spirit d6+

Those with this Edge have learned to master
their fear, or have dealt with so many horrors
they’ve become jaded. These valiant explorers
add +2 to Fear checks and subtract 2 from
Fear Table results (see page 124).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:brawler?rev=1676941680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:08:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brawler</title>
        <link>https://light.jerrod.net/doku.php/swade:brawler?rev=1676941680&amp;do=diff</link>
        <description>Brawler

Requirements: Novice, Strength d8+, Vigor d8+

His fists hit like hammers or his talons cut like
scythes. His body feels like it’s made of stone.

Brawlers increase their Toughness by 1 and
roll Strength +d4 when hitting with their fists
or feet (or claws if they have them). If they
already have a damage die from Claws (page
18), the Martial Artist Edge, etc., increase
the damage die type by one instead.
The Brawler Edge doesn’t make the character’s fists Natural Weapons (page 104).…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:brawny?rev=1676940706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:51:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brawny</title>
        <link>https://light.jerrod.net/doku.php/swade:brawny?rev=1676940706&amp;do=diff</link>
        <description>Brawny

Requirements: Novice, Strength d6+, Vigor d6+

Your bruiser is very large or very fit. Her Size increases by +1 (and therefore Toughness by 1) and she treats her Strength as one die type higher when determining Encumbrance (page 67) and Minimum Strength to use armor, weapons, and equipment without a penalty (page 66).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:bruiser?rev=1676941712&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bruiser</title>
        <link>https://light.jerrod.net/doku.php/swade:bruiser?rev=1676941712&amp;do=diff</link>
        <description>Bruiser

Requirements: Seasoned, Brawler

The fighter increases his Toughness an
additional +1, and the damage caused with
his fists or claws another die type.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:brute?rev=1676940768&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:52:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brute</title>
        <link>https://light.jerrod.net/doku.php/swade:brute?rev=1676940768&amp;do=diff</link>
        <description>Brute

Requirements: Novice, Strength d6+, Vigor d6+

Brutes focus on core strength and fitness
over coordination and flexibility. They treat
Athletics as linked to Strength instead of
Agility for purposes of Advancement. The
character may also resist Athletics Tests with
Strength if she chooses.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:calculating?rev=1676941740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:09:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>calculating</title>
        <link>https://light.jerrod.net/doku.php/swade:calculating?rev=1676941740&amp;do=diff</link>
        <description>Calculating

Requirements: Novice, Smarts d8+

A few seconds to study your foe’s actions
gives your hero a major advantage. When his
Action Card is a Five or less, he ignores up to
2 points of penalties on one action that turn,
which can include Multi-Action, cover, Range,
and even Wound penalties.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:can_t_swim?rev=1676929822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:50:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>can_t_swim</title>
        <link>https://light.jerrod.net/doku.php/swade:can_t_swim?rev=1676929822&amp;do=diff</link>
        <description>Can’t Swim (Minor)

Most people in the 21st century can
swim thanks to swimming pools,
easy travel to lakes and beaches, or
educational efforts. Historically, however, those who weren’t raised around
a temperate body of water could not.

Characters with this Hindrance
suffer a -2 penalty to the</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:cautious?rev=1676929843&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:50:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cautious</title>
        <link>https://light.jerrod.net/doku.php/swade:cautious?rev=1676929843&amp;do=diff</link>
        <description>Cautious (Minor)

This planner personifies restraint
and carefulness. He never makes
rash decisions and likes to plot
things out in detail long before
any action is taken.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:champion?rev=1676945954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:19:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>champion</title>
        <link>https://light.jerrod.net/doku.php/swade:champion?rev=1676945954&amp;do=diff</link>
        <description>Champion

Requirements: Novice, Spirit d8+, Fighting d6+

Champions are holy (or unholy) men and
women chosen to fight for a particular deity
or religion. Most are pious souls ready and
willing to lay down their lives for a greater
cause, but some may have been born into
the role and follow their path with some
reluctance.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:channeling?rev=1676944028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:47:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>channeling</title>
        <link>https://light.jerrod.net/doku.php/swade:channeling?rev=1676944028&amp;do=diff</link>
        <description>Channeling

Requirements: Seasoned, Arcane Background (Any)

When the character gets a raise on her arcane
skill roll (or roll to activate or use an arcane
device), she reduces its Power Point cost by 1.
This can take it to 0.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:character_attributes?rev=1676933324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:48:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_attributes</title>
        <link>https://light.jerrod.net/doku.php/swade:character_attributes?rev=1676933324&amp;do=diff</link>
        <description>Attributes

Every character starts with a d4 in each
of five attributes: Agility, Smarts, Spirit,
Strength, and Vigor (discussed in more detail
on page 29).

You then have 5 points to increase your
attributes. Raising a d4 to a d6, for example,
costs 1 point. You’re free to spend these points
however you like, except that no attribute
may ever be raised above a d12 unless a racial
ability says otherwise (such as Attribute
Increase, page 18). If it does, each increase
beyond a d12 adds a +1 modif…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:character_edges?rev=1676936509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:41:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_edges</title>
        <link>https://light.jerrod.net/doku.php/swade:character_edges?rev=1676936509&amp;do=diff</link>
        <description>Edges

Attributes and skills are a character’s
basic statistics, but what really makes
individuals different are their Edges. Even
two legionaries in Weird Wars
Rome with identical Traits play
vastly different depending on
the Edges they take. One might
focus on Leadership Edges that lets
him rally his fellow soldiers while
another concentrates on taking
out large numbers of foes at
once with Sweep or Frenzy.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:character_hindrances?rev=1676930287&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:58:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_hindrances</title>
        <link>https://light.jerrod.net/doku.php/swade:character_hindrances?rev=1676930287&amp;do=diff</link>
        <description>Character Hindrances

Hindrances are flaws, drawbacks, or dark
secrets drawn from a character’s backstory.

You can take up to 4 points of Hindrances.
A Major Hindrance is worth 2 points, and
a Minor is worth 1. A hero could thus take
two Major Hindrances, four Minor, or any
combination that adds up to 4 points. (You
can take more Hindrances if you want but the
maximum benefit is 4 points!)</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:character_skills?rev=1676933271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:47:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_skills</title>
        <link>https://light.jerrod.net/doku.php/swade:character_skills?rev=1676933271&amp;do=diff</link>
        <description>Skills

Skills are learned abilities such as firing
weapons, hand-to-hand combat, scientific
knowledge, professional aptitudes, and so on.
Skills in Savage Worlds are very broad to
keep the action simple and straightforward.
The Shooting skill, for example, covers all
types of guns, bows, rocket launchers, and
other ranged weapons.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:character_traits?rev=1676933241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:47:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_traits</title>
        <link>https://light.jerrod.net/doku.php/swade:character_traits?rev=1676933241&amp;do=diff</link>
        <description>Character Traits

Characters are defined by attributes and skills,
collectively called “Traits,” and both work in
exactly the same way. Attributes and skills
are ranked by die types, typically from d4
to d12, with d6 being the average for adult
humans. Higher is better!</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:charismatic?rev=1676940809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:53:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>charismatic</title>
        <link>https://light.jerrod.net/doku.php/swade:charismatic?rev=1676940809&amp;do=diff</link>
        <description>Charismatic

Requirements: Novice, Spirit d8+

Your hero is likable for some reason. She may
be trustworthy or kind, or might just exude
confidence and goodwill. You get one free
reroll on Persuasion rolls.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:chi?rev=1676946021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chi</title>
        <link>https://light.jerrod.net/doku.php/swade:chi?rev=1676946021&amp;do=diff</link>
        <description>Chi

Requirements: Veteran, Martial Warrior

Your hero’s martial arts training goes beyond
the norm and into the realm of the mystical.
At the start of each combat encounter, she
gains a “Chi Point” that can be spent to:

	*  Reroll one of her failed attacks (even a Critical Failure).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:clueless?rev=1676929870&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:51:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clueless</title>
        <link>https://light.jerrod.net/doku.php/swade:clueless?rev=1676929870&amp;do=diff</link>
        <description>Clueless (Major)

Your hero doesn’t pay much
attention to the world around
him and can’t seem to find
a haystack in a small pile
of needles.

He suffers a -1 penalty to Common Knowledge and Notice rolls.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:clumsy?rev=1676929896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:51:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clumsy</title>
        <link>https://light.jerrod.net/doku.php/swade:clumsy?rev=1676929896&amp;do=diff</link>
        <description>Clumsy (Major)

Your hero is an uncoordinated klutz who trips
over air and is always the last one picked for
sports. He subtracts 2 from Athletics and
Stealth rolls.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:code_of_honor?rev=1676929916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:51:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>code_of_honor</title>
        <link>https://light.jerrod.net/doku.php/swade:code_of_honor?rev=1676929916&amp;do=diff</link>
        <description>Code of Honor (Major)

Honor is very important to your character.
He keeps his word, doesn’t abuse or kill
prisoners, and generally tries to operate
within his world’s particular notion of proper
gentlemanly or ladylike behavior.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:combat_acrobat?rev=1676944764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:59:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_acrobat</title>
        <link>https://light.jerrod.net/doku.php/swade:combat_acrobat?rev=1676944764&amp;do=diff</link>
        <description>Combat Acrobat

Requirements: Seasoned, Acrobat

The tumbler leaps quickly about so that
attacks against her are made at -1 as
long as she’s aware of the attack, can
reasonably move about, and isn’t suffering
any Encumbrance or Minimum Strength
penalties.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:combat_reflexes?rev=1676941769&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:09:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat_reflexes</title>
        <link>https://light.jerrod.net/doku.php/swade:combat_reflexes?rev=1676941769&amp;do=diff</link>
        <description>Combat Reflexes

Requirements: Seasoned

Your warrior recovers quickly from shock and trauma. He adds +2 to his rolls when attempting to recover from being Shaken or Stunned.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:command_presence?rev=1676943710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:41:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>command_presence</title>
        <link>https://light.jerrod.net/doku.php/swade:command_presence?rev=1676943710&amp;do=diff</link>
        <description>Command Presence

Requirements: Seasoned, Command

A booming voice, effective commands,
natural charisma, or simple training results
in a much more effective combat element. A
hero with this Edge has a Command Range
of 10“ (20 yards).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:command?rev=1676943685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:41:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>command</title>
        <link>https://light.jerrod.net/doku.php/swade:command?rev=1676943685&amp;do=diff</link>
        <description>Command

Requirements: Novice, Smarts d6+

Command is the basic ability to give clear
instructions and support to allies in the thick
of battle. Extras in Command Range add
+1 to their Spirit rolls when attempting to
recover from being Shaken and Vigor when
attempting to recover from being Stunned.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:common_bond?rev=1676945255&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:07:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>common_bond</title>
        <link>https://light.jerrod.net/doku.php/swade:common_bond?rev=1676945255&amp;do=diff</link>
        <description>Common Bond

Requirements: Wild Card, Novice, Spirit d8+

Selfless heroes and determined leaders know
their greatest strength often comes from
their companions, and are willing to give
some of their own fortune, fate, or luck to
support them.

A character with this Edge may freely give
her Bennies to any other character she can
communicate with. The player should explain
what form this takes, from a quick shout of
encouragement to a welcome pat on the back.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:common_knowledge?rev=1676935162&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:19:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>common_knowledge</title>
        <link>https://light.jerrod.net/doku.php/swade:common_knowledge?rev=1676935162&amp;do=diff</link>
        <description>Common Knowledge (Smarts) (red star)

Characters roll Common Knowledge to know
people, places, and things of their world,
including etiquette, geography, culture,
popular technology, contacts, and customs.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:concentration?rev=1676944059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:47:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>concentration</title>
        <link>https://light.jerrod.net/doku.php/swade:concentration?rev=1676944059&amp;do=diff</link>
        <description>Concentration

Requirements: Seasoned, Arcane Background (Any)

Through training and focus, the caster is
extremely efficient in channeling arcane
forces. The base Duration of any non-Instant
power is doubled. This includes maintaining
powers as well.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:connections?rev=1676945282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:08:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>connections</title>
        <link>https://light.jerrod.net/doku.php/swade:connections?rev=1676945282&amp;do=diff</link>
        <description>Connections

Requirements: Novice

Your heroine is connected to people or
organizations who can help her when the
chips are down. It might be the mob, the Feds,
a union, or even other adventurers.

Connections may be taken more than once,
selecting a new faction or contact each time.
Once per session, and assuming she can get in
touch with them, the heroine can call on her
friends for a favor.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:counterattack?rev=1676941816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:10:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>counterattack</title>
        <link>https://light.jerrod.net/doku.php/swade:counterattack?rev=1676941816&amp;do=diff</link>
        <description>Counterattack

Requirements: Seasoned, Fighting d8+

Fighters with this Edge deal instant
punishment for an enemy’s mistakes. Once
per round (if not Shaken or Stunned), the
character receives a Free Attack (page 101)
against one failed Fighting attack against him.
The counterattack takes place immediately
(before other hits against the hero on the same Action Card, if any).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:curious?rev=1676929931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:52:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>curious</title>
        <link>https://light.jerrod.net/doku.php/swade:curious?rev=1676929931&amp;do=diff</link>
        <description>Curious (Major)

It killed the cat, and it might kill
your warrior as well. Curious
characters have to check out
everything and always want to
know what’s behind a potential
mystery or secret.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:danger_sense?rev=1676946074&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:21:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>danger_sense</title>
        <link>https://light.jerrod.net/doku.php/swade:danger_sense?rev=1676946074&amp;do=diff</link>
        <description>Danger Sense

Requirements: Novice

Your hero can sense when something bad is
about to happen. When rolling for Surprise
(page 108), he adds +2 to his Notice roll to act
in the first round. With a raise, he starts the
encounter on Hold.

In other situations not covered by the
Surprise rules (a sniper shot, pit trap,
poisoned drink, etc.), Danger Sense gives
him a Notice roll at -2 (or +2 if a Notice roll
is usually allowed) to detect the hazard and
take appropriate action. If this was an attack
…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:dead_shot?rev=1676941893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:11:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dead_shot</title>
        <link>https://light.jerrod.net/doku.php/swade:dead_shot?rev=1676941893&amp;do=diff</link>
        <description>Dead Shot

Requirements: Wild Card, Novice, Athletics or Shooting d8+

When your Action Card is a Joker, double the
total damage of your first successful Athletics
(throwing) or Shooting roll this round.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:death_wish?rev=1676929949&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:52:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death_wish</title>
        <link>https://light.jerrod.net/doku.php/swade:death_wish?rev=1676929949&amp;do=diff</link>
        <description>Death Wish (Minor)

Having a death wish doesn’t
mean your adventurer is
suicidal—he might just think
his life is worth less than some
noble but clearly deadly goal.
Those with a Death Wish
don’t throw their lives away for
no reason, but when there’s a
chance to complete a goal they
do anything—and take any
risk—to achieve it.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:delusional?rev=1676929976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:52:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delusional</title>
        <link>https://light.jerrod.net/doku.php/swade:delusional?rev=1676929976&amp;do=diff</link>
        <description>Delusional (Minor or Major)

Your hero believes something
that is considered quite
strange by everyone else. Minor
Delusions are harmless or the
character generally keeps it to himself
(the government puts sedatives in
soft drinks, dogs can talk, we’re all just
characters in some bizarre game, etc.).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:derived_statistics?rev=1676928489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:28:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>derived_statistics</title>
        <link>https://light.jerrod.net/doku.php/swade:derived_statistics?rev=1676928489&amp;do=diff</link>
        <description>Derived Statistics

Your character sheet contains a few other
statistics you need to fill in, described below.

Pace

Pace is how fast your character moves in
tactical situations like combat. Standard Pace
is 6, which means six tabletop inches per
game round. Each inch is two yards in the
real world. Movement is explained in detail
on page 92.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:dodge?rev=1676941918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:11:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dodge</title>
        <link>https://light.jerrod.net/doku.php/swade:dodge?rev=1676941918&amp;do=diff</link>
        <description>Dodge

Requirements: Seasoned, Agility d8+

The hero can anticipate attacks or move
erratically under fire. Unless the victim
of a surprise attack and taken completely
unaware, Dodge subtracts 2 from all ranged
attacks made against the character. Dodge
does not stack with actual cover, however.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:double_tap?rev=1676942011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:13:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>double_tap</title>
        <link>https://light.jerrod.net/doku.php/swade:double_tap?rev=1676942011&amp;do=diff</link>
        <description>Double Tap

Requirements: Seasoned, Shooting d6+

Experienced firearms experts fire two shots in
rapid succession without spoiling their aim.
Double Tap can only be used with weapons
that have a Rate of Fire of 1 and can fire two
shots without needing to manually reload. It
adds +1 to hit and damage at the cost of one
extra bullet. This is per action, so a shooter can
Double Tap more than once if she performs a
Multi-Action.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:doubting_thomas?rev=1676930862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:07:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doubting_thomas</title>
        <link>https://light.jerrod.net/doku.php/swade:doubting_thomas?rev=1676930862&amp;do=diff</link>
        <description>Doubting Thomas (Minor)

Some people don’t believe in the supernatural
until they’re halfway down some creature’s
gullet. Doubting Thomases are skeptics who
try their best to rationalize supernatural
events. They walk right into danger they don’t
believe in and look for alternate explanations
to every supernatural event.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:driven?rev=1676930883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:08:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>driven</title>
        <link>https://light.jerrod.net/doku.php/swade:driven?rev=1676930883&amp;do=diff</link>
        <description>Driven (Minor or Major)

A vow is a commitment to others. Driven
characters want something for themselves. It
may be to protect the realm, become a decorated officer, prove you’re the best gladiator
in Rome, or the best pilot in the galactic fleet.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:edges?rev=1676938047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:07:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>edges</title>
        <link>https://light.jerrod.net/doku.php/swade:edges?rev=1676938047&amp;do=diff</link>
        <description>Edges

Below is a list of Edges common to most
settings. You’ll find new Edges designed for
your game world in official Savage Worlds
books as well.

The Edges are grouped by type to help
during character creation. You’ll find a
summary on page 59.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:elan?rev=1676940857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:54:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elan</title>
        <link>https://light.jerrod.net/doku.php/swade:elan?rev=1676940857&amp;do=diff</link>
        <description>Elan

Requirements: Novice, Spirit d8+

Elan means energy or spirit. Those who
have it rise to the occasion when the going
gets toughest. When you spend a Benny to
reroll a Trait, add +2 to the total. The bonus
applies only when rerolling. It doesn’t apply
to damage rolls (since they’re not Trait rolls),
nor does it apply to Soak rolls unless you’re
using another Benny to reroll the Vigor check.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:elderly?rev=1676930982&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elderly</title>
        <link>https://light.jerrod.net/doku.php/swade:elderly?rev=1676930982&amp;do=diff</link>
        <description>Elderly (Major)

Your adventurer is getting on in years, but he’s
not quite ready for the nursing home yet. His
Pace is reduced by 1, and he subtracts 1 from
running rolls (minimum 1). He also suffers
a -1 penalty to Agility, Strength (including
damage), and Vigor rolls, but not linked skills.
On the plus side, the wisdom of his years
grants the hero 5 extra skill points which may
be used for any skills linked to</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:enemy?rev=1676931012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:10:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enemy</title>
        <link>https://light.jerrod.net/doku.php/swade:enemy?rev=1676931012&amp;do=diff</link>
        <description>Enemy (Minor or Major)

Someone out there hates the character and
wants him ruined, locked away, or dead.
The value of the Hindrance depends on how
powerful the enemy is and how often he might
show up. A Minor Enemy might be a lone
gunslinger out for vengeance or a betrayed
brotherhood that’s deadly but appears rarely.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:expert?rev=1676946259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:24:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>expert</title>
        <link>https://light.jerrod.net/doku.php/swade:expert?rev=1676946259&amp;do=diff</link>
        <description>Expert

Requirements: Legendary, Professional in affected Trait

As the Professional Edge, increasing the
Trait and its limit one additional step.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:extra_effort?rev=1676944116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:48:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extra_effort</title>
        <link>https://light.jerrod.net/doku.php/swade:extra_effort?rev=1676944116&amp;do=diff</link>
        <description>Extra Effort

Requirements: Seasoned, Arcane Background (Gifted), Focus d6+

Some Gifted can dig deep into their souls to
significantly boost their powers.
Extra Effort increases
a Focus total after it’s
rolled by +1 for 1 Power
Point, or +2 for 3 Power
Points. It may not be
used to improve a
Critical Failure.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:extraction?rev=1676942066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:14:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extraction</title>
        <link>https://light.jerrod.net/doku.php/swade:extraction?rev=1676942066&amp;do=diff</link>
        <description>Extraction

Requirements: Novice, Agility d8+

When a character withdraws from melee, adjacent attackers get a free Fighting attack against him (see Withdrawing from Melee on page 109). This is a very dangerous proposition for most, but not your wily champion.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:faith?rev=1676935193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:19:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>faith</title>
        <link>https://light.jerrod.net/doku.php/swade:faith?rev=1676935193&amp;do=diff</link>
        <description>Faith (Spirit)

Faith is the arcane skill required for
Arcane Background (Miracles), described
on page 148.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:fame?rev=1676940899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:54:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fame</title>
        <link>https://light.jerrod.net/doku.php/swade:fame?rev=1676940899&amp;do=diff</link>
        <description>Fame

Requirements: Novice

Your character is a minor celebrity of some
sort. She might be a popular bard known in
a particular fiefdom, a minor rock star, or a
beloved B-movie actor.

She makes double the normal fee when
performing for pay (see Performance, page
32). She can also use her celebrity to add +1
to</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:famous?rev=1676941038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:57:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>famous</title>
        <link>https://light.jerrod.net/doku.php/swade:famous?rev=1676941038&amp;do=diff</link>
        <description>Famous

Requirements: Seasoned, Fame

Your hero is truly famous. She’s wellknown in a large circle such as a country,
a large industry, or a popular medium (film or television, the music industry). She
makes 5× the normal fee when performing and adds +2 to</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:fast_healer?rev=1676941068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:57:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fast_healer</title>
        <link>https://light.jerrod.net/doku.php/swade:fast_healer?rev=1676941068&amp;do=diff</link>
        <description>Fast Healer

Requirements: Novice, Vigor d8+

Those with this blessing add +2 to Vigor rolls for natural healing, and check every three days instead of five (see Healing, page 96).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:feint?rev=1676942138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:15:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>feint</title>
        <link>https://light.jerrod.net/doku.php/swade:feint?rev=1676942138&amp;do=diff</link>
        <description>Feint

Requirements: Novice, Fighting d8+

When performing a Test (page 108) with the
Fighting skill, you can choose to make the foe
resist with Smarts instead of Agility.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:fervor?rev=1676943791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:43:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fervor</title>
        <link>https://light.jerrod.net/doku.php/swade:fervor?rev=1676943791&amp;do=diff</link>
        <description>Fervor

Requirements: Veteran, Spirit d8+, Command

A simple phrase uttered by a great leader
can sometimes have momentous results. A
commander with this ability can inspire his
troops to bloody fervor by yelling a motto,
slogan, or other inspirational words.
Extras in range add +1 to their Fighting
damage rolls.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:fighting?rev=1676935214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighting</title>
        <link>https://light.jerrod.net/doku.php/swade:fighting?rev=1676935214&amp;do=diff</link>
        <description>Fighting (Agility)

Fighting covers all hand-to-hand (melee)
attacks, whether it’s with fists, axes, laser
swords, or martial arts. See Chapter Three for
the combat rules and the various maneuvers
a warrior might attempt.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:filthy_rich?rev=1676941260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:01:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>filthy_rich</title>
        <link>https://light.jerrod.net/doku.php/swade:filthy_rich?rev=1676941260&amp;do=diff</link>
        <description>Filthy Rich

Requirements: Novice, Rich

This fortunate individual is very wealthy.
He has five times the starting funds for
the setting during character creation
and, if appropriate, a yearly income after
responsibilities of around $500,000.
Even wealthier characters may exist, but
unless there’s a game effect it probably
shouldn’t matter. This should be worked
out with the GM and come with many more
assets as well as onerous responsibilities.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:first_strike?rev=1676942180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:16:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>first_strike</title>
        <link>https://light.jerrod.net/doku.php/swade:first_strike?rev=1676942180&amp;do=diff</link>
        <description>First Strike

Requirements: Novice, Agility d8+

Once per round, as long as he’s not Shaken or
Stunned, the hero gets a free Fighting attack
against a foe immediately after he moves into
Reach. (See Free Attacks on page 101).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:fleet_footed?rev=1676941095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:58:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fleet_footed</title>
        <link>https://light.jerrod.net/doku.php/swade:fleet_footed?rev=1676941095&amp;do=diff</link>
        <description>Fleet-Footed

Requirements: Novice, Agility d6+

The hero’s Pace is increased by +2 and his
running die increases one step (from d6 to d8,
for example).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:focus?rev=1676935424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>focus</title>
        <link>https://light.jerrod.net/doku.php/swade:focus?rev=1676935424&amp;do=diff</link>
        <description>Focus (Spirit)

Focus is the arcane skill for Arcane Background
(Gifted), see page 148.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:followers?rev=1676946217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>followers</title>
        <link>https://light.jerrod.net/doku.php/swade:followers?rev=1676946217&amp;do=diff</link>
        <description>Followers

Requirements: Wild Card, Legendary

Each time this Edge is chosen, five followers
come to fight by the hero’s side. If any are lost,
others eventually take their place (how long
is up to the GM and the circumstances).
Followers must be cared for and generally
want a share of whatever loot, treasure, or
other rewards the hero acquires. Otherwise,
they are completely dedicated to their task.
They won’t throw their lives away but are
willing to risk them repeatedly in his service.
Use th…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:free_runner?rev=1676942250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:17:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>free_runner</title>
        <link>https://light.jerrod.net/doku.php/swade:free_runner?rev=1676942250&amp;do=diff</link>
        <description>Free Runner

Requirements: Novice, Agility d8+, Athletics d6+

Your character practices “parkour” or is just
very skilled at running, jumping, swinging,
scampering up walls, and over obstacles.
As long as there are obstacles she can bound
on, bounce off, or swing on, she moves at her
full</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:frenzy?rev=1676942291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:18:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>frenzy</title>
        <link>https://light.jerrod.net/doku.php/swade:frenzy?rev=1676942291&amp;do=diff</link>
        <description>Frenzy

Requirements: Seasoned, Fighting d8+

A character with Frenzy may roll a second
Fighting die with any one of his Fighting
attacks for the turn. The extra die may be
allocated to the same or different targets as
he sees fit. Resolve each separately.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:gambling?rev=1676935455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:24:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gambling</title>
        <link>https://light.jerrod.net/doku.php/swade:gambling?rev=1676935455&amp;do=diff</link>
        <description>Gambling (Smarts)

Gambling is common in the saloons of
the Old West, the back rooms of criminal
organizations, the barracks of most armies,
or the flight decks of scifi spaceships.
To simulate an hour of gambling without
having to roll for every single toss of the
dice or hand of cards, have everyone agree
on the stakes, such as $10, 10 gold coins, etc.
Everyone in the game then makes a Gambling
roll. The lowest total pays the highest total
the difference times the stake. The next lowest
pays t…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:gear?rev=1676926883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:01:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gear</title>
        <link>https://light.jerrod.net/doku.php/swade:gear?rev=1676926883&amp;do=diff</link>
        <description>Gear

Some settings provide your
hero with all the gear she
needs. Most simply grant a starting
amount of funds you can use to
purchase whatever you like from
a relevant list of weapons,
armor, and adventuring gear.

Unless your setting book or GM says
otherwise, the standard starting amount is
$500. A list of common gear and weapons can
be found in Chapter Two.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:giant_giller?rev=1676942512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:21:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>giant_giller</title>
        <link>https://light.jerrod.net/doku.php/swade:giant_giller?rev=1676942512&amp;do=diff</link>
        <description>Giant Killer

Requirements: Veteran

The bigger they are, the harder they are to kill.
At least for most. Your hero knows how to find
the weak points in the most massive of foes.
He adds +1d6 damage when attacking
creatures who are three or more Sizes larger
than himself (see Size, page 178). A human
(Size 0) gets the bonus against a creature of
Size 3 or greater.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:great_luck?rev=1676941336&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:02:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>great_luck</title>
        <link>https://light.jerrod.net/doku.php/swade:great_luck?rev=1676941336&amp;do=diff</link>
        <description>Great Luck

Requirements: Novice, Luck

The player draws two extra Bennies instead
of one at the start of each session.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:greedy?rev=1676931027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:10:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greedy</title>
        <link>https://light.jerrod.net/doku.php/swade:greedy?rev=1676931027&amp;do=diff</link>
        <description>Greedy (Minor or Major)

A miser measures worth in material
possessions or wealth. If a Minor Hindrance,
he argues bitterly for more than his fair share
of any loot or reward the party might come
across. As a Major Hindrance, he fights
over anything he considers unfair, and may
even kill for it if he feels slighted or covets
something he cannot have.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:habit?rev=1676931067&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:11:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>habit</title>
        <link>https://light.jerrod.net/doku.php/swade:habit?rev=1676931067&amp;do=diff</link>
        <description>Habit (Minor or Major)

Your warrior has an annoying or dangerous
compulsion. A Minor Habit irritates those
around her but isn’t dangerous. Maybe she
picks her nose, can’t stop fiddling with her
phone, says “y’know” in the middle of every
sentence, or chews and smacks her gum
loudly and often. Allies avoid her if possible.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:hard_of_hearing?rev=1676931117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:11:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hard_of_hearing</title>
        <link>https://light.jerrod.net/doku.php/swade:hard_of_hearing?rev=1676931117&amp;do=diff</link>
        <description>Hard of Hearing (Minor or Major)

Characters who have lost some or all of their
hearing have this disadvantage. As a Minor
Hindrance, it subtracts 4 from all Notice
rolls made to hear, including awaking due
to loud noises. A Major Hindrance means
the character is deaf. She cannot hear and
automatically fails all</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:hard_to_kill?rev=1676942533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:22:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hard_to_kill</title>
        <link>https://light.jerrod.net/doku.php/swade:hard_to_kill?rev=1676942533&amp;do=diff</link>
        <description>Hard To Kill

Requirements: Novice, Spirit d8+

This adventurer has more lives than a herd
of cats. He may ignore his Wound penalties
when making Vigor rolls to avoid Bleeding
Out (see page 95).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:harder_to_kill?rev=1676942558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:22:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harder_to_kill</title>
        <link>https://light.jerrod.net/doku.php/swade:harder_to_kill?rev=1676942558&amp;do=diff</link>
        <description>Harder to Kill

Requirements: Veteran, Hard to Kill

Your hero is tougher to kill than Rasputin.
If he is ever “killed,” roll a die. On an odd
result, he’s dead as usual. On an even roll,
he’s Incapacitated but somehow escapes
death. He may be captured, stripped of all
his belongings, or mistakenly left for dead,
but he somehow survives.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:healer?rev=1676946095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:21:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healer</title>
        <link>https://light.jerrod.net/doku.php/swade:healer?rev=1676946095&amp;do=diff</link>
        <description>Healer

Requirements: Novice, Spirit d8+

A hero with this Edge adds +2 to all Healing
rolls, whether natural or magical in nature.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:healing?rev=1676935493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:24:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>healing</title>
        <link>https://light.jerrod.net/doku.php/swade:healing?rev=1676935493&amp;do=diff</link>
        <description>Healing (Smarts)

Healing has multiple uses, from treating
Wounds to diagnosing diseases and analyzing
certain kinds of forensic evidence.
See page 96 for rules on mending and
treating Wounds, and page 128 for treatment
of disease or poison.

Forensics</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:heroic?rev=1676931140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:12:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heroic</title>
        <link>https://light.jerrod.net/doku.php/swade:heroic?rev=1676931140&amp;do=diff</link>
        <description>Heroic (Major)

This noble soul never says no to a person in
need. She doesn’t have to be happy about it,
but she always comes to the rescue of those
she feels can’t help themselves. She’s the first
one to run into a burning building, usually
agrees to hunt monsters for little or no pay,
and is generally a pushover for a sob story.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:hesitant?rev=1676931174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:12:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hesitant</title>
        <link>https://light.jerrod.net/doku.php/swade:hesitant?rev=1676931174&amp;do=diff</link>
        <description>Hesitant (Minor)

Your hero hesitates in stressful situations.
Draw two Action Cards in combat and act
on the lowest. If you draw a Joker, use it
normally and ignore the Hindrance for the
round (hence this being a Minor Hindrance,
it actually increases your chances of
drawing a Joker!)</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:hindrances?rev=1676930399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:59:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hindrances</title>
        <link>https://light.jerrod.net/doku.php/swade:hindrances?rev=1676930399&amp;do=diff</link>
        <description>Hindrances

Hindrances are character flaws and physical
handicaps that occasionally make life a little
tougher for your hero.

Some Hindrances have actual game
effects. Other, more subjective “roleplaying”
Hindrances help you understand and roleplay
your character. They should occasionally
cause her to act in ways that aren’t necessarily
smart, efficient, or in the best interests of
the party or the overall goal. That’s what
roleplaying games are all about, and the GM
should reward you with…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:hold_the_line?rev=1676943765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:42:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hold_the_line</title>
        <link>https://light.jerrod.net/doku.php/swade:hold_the_line?rev=1676943765&amp;do=diff</link>
        <description>Hold the Line!

Requirements: Seasoned, Smarts d8+, Command

Hold the Line strengthens the will of any
Extras under the hero’s command, adding +1
to their Toughness.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:holy_warrior?rev=1676944167&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:49:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>holy_warrior</title>
        <link>https://light.jerrod.net/doku.php/swade:holy_warrior?rev=1676944167&amp;do=diff</link>
        <description>Holy/Unholy Warrior

Requirements: Seasoned, Arcane Background (Miracles), Faith d6+

Believers face grave dangers in
service to their divine patrons. To
survive such hardships, the forces
of good (or evil) grant miracles
and the ability to turn
their favor into
supernatural
protection.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:humiliate?rev=1676945330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>humiliate</title>
        <link>https://light.jerrod.net/doku.php/swade:humiliate?rev=1676945330&amp;do=diff</link>
        <description>Humiliate

Requirements: Novice, Taunt d8+

Those with a cruel wit can destroy a rival’s
ego in a single remark or well-timed gesture.
Your hero gets a free reroll on Taunt Tests.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:illiterate?rev=1676931195&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:13:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>illiterate</title>
        <link>https://light.jerrod.net/doku.php/swade:illiterate?rev=1676931195&amp;do=diff</link>
        <description>Illiterate (Minor)

Your hero cannot read. He can sign his
name and knows what a STOP sign says,
but little else. He also doesn’t know much
about math. He can probably do 2 + 2 = 4, but
multiplication and the like are beyond him.
Illiterate characters can’t read or write in
any language, by the way, no matter how
many they actually speak.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_arcane_resistance?rev=1676939953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:39:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_arcane_resistance</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_arcane_resistance?rev=1676939953&amp;do=diff</link>
        <description>Improved Arcane Resistance

Requirements: Novice, Arcane Resistance

As above, but the penalty
to the arcane skill roll and
damage are increased to 4.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_block?rev=1676941641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:07:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_block</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_block?rev=1676941641&amp;do=diff</link>
        <description>Improved Block

Requirements: Veteran, Block

The hero’s Parry bonus is now +2 and the Gang Up bonus against him is reduced by 2.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_counterattack?rev=1676941858&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:10:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_counterattack</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_counterattack?rev=1676941858&amp;do=diff</link>
        <description>Improved Counterattack

Requirements: Veteran, Counterattack

As above but the hero gets a Free Attack
against up to three failed attacks each round.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_dodge?rev=1676941945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:12:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_dodge</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_dodge?rev=1676941945&amp;do=diff</link>
        <description>Improved Dodge

Requirements: Seasoned, Dodge

The hero adds +2 when Evading area effect attacks. See Evasion on page 100.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_extraction?rev=1676942089&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:14:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_extraction</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_extraction?rev=1676942089&amp;do=diff</link>
        <description>Improved Extraction

Requirements: Seasoned, Extraction

Up to three foes’ (player’s choice) don’t get attacks when your warrior moves out of melee with them.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_first_strike?rev=1676942208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:16:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_first_strike</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_first_strike?rev=1676942208&amp;do=diff</link>
        <description>Improved First Strike

Requirements: Heroic, First Strike

As above but the hero may attack up to three foes each turn.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_frenzy?rev=1676942333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:18:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_frenzy</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_frenzy?rev=1676942333&amp;do=diff</link>
        <description>Improved Frenzy

Requirements: Veteran, Frenzy

The fighter may roll an extra Fighting die
with up to two Fighting attacks in the
same turn.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_level_headed?rev=1676942720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:25:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_level_headed</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_level_headed?rev=1676942720&amp;do=diff</link>
        <description>Improved Level Headed

Requirements: Seasoned, Level Headed

As above but the hero draws two additional
cards and chooses which to keep.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_nerves_of_steel?rev=1676942888&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:28:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_nerves_of_steel</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_nerves_of_steel?rev=1676942888&amp;do=diff</link>
        <description>Improved Nerves of Steel

Requirements: Novice, Nerves of Steel

The hero ignores two points of Wound penalties.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_rapid_fire?rev=1676942964&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:29:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_rapid_fire</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_rapid_fire?rev=1676942964&amp;do=diff</link>
        <description>Improved Rapid Fire

Requirements: Veteran, Rapid Fire

The shooter may now increase her weapon’s
Rate of Fire by 1 twice in the same turn (via
a Multi-Action).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_rapid_recharge?rev=1676944370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:52:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_rapid_recharge</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_rapid_recharge?rev=1676944370&amp;do=diff</link>
        <description>Improved Rapid Recharge

Requirements: Veteran, Rapid Recharge

The character now regains 20 Power Points per hour spent resting.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_sweep?rev=1676943111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:31:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_sweep</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_sweep?rev=1676943111&amp;do=diff</link>
        <description>Improved Sweep

Requirements: Veteran, Sweep

As above but the whirlwind of death may ignore the -2 penalty.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improved_trademark_weapon?rev=1676943206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:33:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improved_trademark_weapon</title>
        <link>https://light.jerrod.net/doku.php/swade:improved_trademark_weapon?rev=1676943206&amp;do=diff</link>
        <description>Improved Trademark Weapon

Requirements: Seasoned, Trademark Weapon

As above but the bonuses when using the weapon increase to +2.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:improvisational_fighter?rev=1676942589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:23:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>improvisational_fighter</title>
        <link>https://light.jerrod.net/doku.php/swade:improvisational_fighter?rev=1676942589&amp;do=diff</link>
        <description>Improvisational Fighter

Requirements: Seasoned, Smarts d6+

Heroes often find themselves fighting with
pieces of equipment or furnishings not
designed for combat. A brawler with this
Edge has a knack for using such improvised
weapons. He ignores the usual -2 penalty
when wielding them. See page 102 for
details on Improvised Weapons.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:impulsive?rev=1676931220&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:13:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>impulsive</title>
        <link>https://light.jerrod.net/doku.php/swade:impulsive?rev=1676931220&amp;do=diff</link>
        <description>Impulsive (Major)

The daredevil almost always leaps before he
looks. He rarely thinks things through before
taking action.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:inspire?rev=1676943864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:44:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inspire</title>
        <link>https://light.jerrod.net/doku.php/swade:inspire?rev=1676943864&amp;do=diff</link>
        <description>Inspire

Requirements: Seasoned, Command

Exceptional leaders inspire those around
them to great feats of valor and determination.
Once per turn, the hero may roll his Battle
skill to Support one type of Trait roll, and
apply it to all allied Extras in Command
Range. A leader could Support all Shooting
attacks in range, for example, or all Spirit rolls
to recover from being Shaken.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:intimidation?rev=1676935529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:25:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intimidation</title>
        <link>https://light.jerrod.net/doku.php/swade:intimidation?rev=1676935529&amp;do=diff</link>
        <description>Intimidation (Spirit)

Intimidation is the art of frightening an
opponent so that he backs down, reveals
information, or flees.

Intimidation is an opposed roll resisted by
the opponent’s Spirit. In combat, this is a Test
(see page 108). Out of combat, a successful
roll means the foe backs down for the most
part, reveals some information, or slinks
away when the opportunity presents itself.
A raise might mean he backs down for the
remainder of the scene, spills all the beans, or
runs away as fas…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:investigator?rev=1676944849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:00:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>investigator</title>
        <link>https://light.jerrod.net/doku.php/swade:investigator?rev=1676944849&amp;do=diff</link>
        <description>Investigator

Requirements: Novice, Smarts d8+, Research d8+

Investigators spend a great deal of time
researching ancient legends, working the
streets, or deducing devilish mysteries.
Some of these heroes are actual private
investigators while others are sleuthing
mages in a fantasy world or inquisitive
college professors stumbling upon Things
Man Was Not Meant to Know.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:iron_jaw?rev=1676942615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:23:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iron_jaw</title>
        <link>https://light.jerrod.net/doku.php/swade:iron_jaw?rev=1676942615&amp;do=diff</link>
        <description>Iron Jaw

Requirements: Novice, Vigor d8+

The hero can shrug off even extreme blows.
He adds +2 to Soak rolls and Vigor rolls to
avoid Knockout Blows (see page 100).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:iron_will?rev=1676945750&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:15:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iron_will</title>
        <link>https://light.jerrod.net/doku.php/swade:iron_will?rev=1676945750&amp;do=diff</link>
        <description>Iron Will

Requirements: Seasoned, Brave, Strong Willed

The hero now adds his Strong Willed bonus to resist powers and negate their effects. Iron Will doesn’t stack with Brave, nor does it apply to subsequent rolls resulting from powers such as being Shaken by a damaging power, fear, or the like.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:jack_of_all_trades?rev=1676944881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:01:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jack_of_all_trades</title>
        <link>https://light.jerrod.net/doku.php/swade:jack_of_all_trades?rev=1676944881&amp;do=diff</link>
        <description>Jack-Of-All-Trades

Requirements: Novice, Smarts d10+

Through advanced schooling, book-learning,
computer-enhanced skill programs, or just
amazing intuitive perception, your hero has a
talent for picking up skills on the fly. There’s
little he can’t figure out given a little time and
a dash of luck.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:jealous?rev=1676931245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:14:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>jealous</title>
        <link>https://light.jerrod.net/doku.php/swade:jealous?rev=1676931245&amp;do=diff</link>
        <description>Jealous (Minor or Major)

Insecurity leads to envy of others’ accomplishments or being overly possessive of what
this disgruntled soul feels belongs to him.
He often complains, pouts, covets others’
possessions or accolades, claims credit for
another’s work, disobeys commands, and
generally causes problems.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:killer_instinct?rev=1676942642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:24:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>killer_instinct</title>
        <link>https://light.jerrod.net/doku.php/swade:killer_instinct?rev=1676942642&amp;do=diff</link>
        <description>Killer Instinct

Requirements: Seasoned

This hero hates losing. He gets a free reroll in any opposed Test he initiates.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:language?rev=1676935628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:27:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>language</title>
        <link>https://light.jerrod.net/doku.php/swade:language?rev=1676935628&amp;do=diff</link>
        <description>Language (Smarts)

In some settings, such as those that focus on
pulp action or “planetary romance” (where
characters frequently travel among many
strange civilizations), speaking various
languages can simply be roleplayed with
halting dialogue and campy accents that start
out a little difficult and are quickly forgotten.
The GM may ignore this skill altogether in
these settings, or use the Multiple Languages
Setting Rule on page 140.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:level_headed?rev=1676942677&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:24:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>level_headed</title>
        <link>https://light.jerrod.net/doku.php/swade:level_headed?rev=1676942677&amp;do=diff</link>
        <description>Level Headed

Requirements: Seasoned, Smarts d8+

Fighters who can keep their cool when everyone else is running for cover make deadly
combatants. A hero with this Edge draws an additional Action Card in combat and
chooses which to use.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:linguist?rev=1676941139&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:58:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>linguist</title>
        <link>https://light.jerrod.net/doku.php/swade:linguist?rev=1676941139&amp;do=diff</link>
        <description>Linguist

Requirements: Novice, Smarts d6+

This world-traveler has an ear for languages.
She begins play knowing half her Smarts die
type in different Language skills of her choice
at d6 (see the Language skill on page 31).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:liquid_courage?rev=1676946128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:22:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>liquid_courage</title>
        <link>https://light.jerrod.net/doku.php/swade:liquid_courage?rev=1676946128&amp;do=diff</link>
        <description>Liquid Courage

Requirements: Novice, Vigor d8+

This gregarious individual processes alcohol
far differently than most. The round after
consuming a stiff drink (about eight ounces
of hard liquor or equivalent), her Vigor
increases one die type (increasing Toughness
as well). The drinker can also ignore one level
of Wound penalties (which stacks with other
abilities that do the same).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:loyal?rev=1676931262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:14:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>loyal</title>
        <link>https://light.jerrod.net/doku.php/swade:loyal?rev=1676931262&amp;do=diff</link>
        <description>Loyal (Minor)

This stalwart defender risks her life for her
friends without hesitation. Some Loyal
heroes may not act that way, but are the first
to come to their friends’ rescue when they’re
threatened.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:luck?rev=1676941172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:59:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>luck</title>
        <link>https://light.jerrod.net/doku.php/swade:luck?rev=1676941172&amp;do=diff</link>
        <description>Luck

Requirements: Novice

The adventurer seems to be blessed by fate,
karma, the gods, or whatever external forces
he believes in (or believe in him!).

He draws one extra Benny at the beginning
of each game session, allowing him to succeed
at important tasks more often than most, and
survive incredible dangers.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:marksman?rev=1676942743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:25:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marksman</title>
        <link>https://light.jerrod.net/doku.php/swade:marksman?rev=1676942743&amp;do=diff</link>
        <description>Marksman

Requirements: Seasoned, Athletics d8+ or
Shooting d8+

The hero is a natural with ranged weapons. If
she doesn’t move in a turn and fires no more
than a Rate of Fire of 1 as her first action,
she may add +1 to an Athletics (throwing)
or Shooting roll, or ignore up to 2 points of
penalties from Called Shots, Cover, Range,
Scale, or Speed. This is a lesser version of
the Aim maneuver and does not stack with
it. Marksman doesn’t apply to additional
attacks after the first.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:martial_artist?rev=1676942780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:26:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_artist</title>
        <link>https://light.jerrod.net/doku.php/swade:martial_artist?rev=1676942780&amp;do=diff</link>
        <description>Martial Artist

Requirements: Novice, Fighting d6+

The fighter has trained in basic martial arts.
Her fists and feet are weapons (see Natural
Weapons, page 104) so she’s always considered armed. She adds +1 when striking with
them and causes Strength+d4 damage. If she
already has a Strength damage die from the
Claws racial ability (page 18) or the Brawler
Edge, increase the damage a die type.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:martial_warrior?rev=1676942800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:26:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>martial_warrior</title>
        <link>https://light.jerrod.net/doku.php/swade:martial_warrior?rev=1676942800&amp;do=diff</link>
        <description>Martial Warrior

Requirements: Seasoned, Martial Artist

Increase the warrior’s Fighting bonus to +2
and her damage die an additional step.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:master_of_arms?rev=1676946407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:26:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_of_arms</title>
        <link>https://light.jerrod.net/doku.php/swade:master_of_arms?rev=1676946407&amp;do=diff</link>
        <description>Master of Arms

Requirements: Legendary, Weapon Master

Increase the hero’s Parry an additional
+1 and his Fighting bonus damage die is
now a d10.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:master_tactician?rev=1676943952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:45:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master_tactician</title>
        <link>https://light.jerrod.net/doku.php/swade:master_tactician?rev=1676943952&amp;do=diff</link>
        <description>Master Tactician

Requirements: Veteran, Tactician

The Tactician now gets a total of two extra Action Cards to distribute each round.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:master?rev=1676946288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:24:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master</title>
        <link>https://light.jerrod.net/doku.php/swade:master?rev=1676946288&amp;do=diff</link>
        <description>Master

Requirements: Wild Card, Legendary, Expert in affected Trait

The character’s Wild Die increases to a d10
when rolling the selected Expert Trait.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:mcgyver?rev=1676944915&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:01:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mcgyver</title>
        <link>https://light.jerrod.net/doku.php/swade:mcgyver?rev=1676944915&amp;do=diff</link>
        <description>McGyver

Requirements: Novice, Smarts d6+, Notice d8+, Repair d6+

A McGyver can improvise a device from
common resources when the need arises.
Given a few simple items, he can make a
Repair roll to craft improvised weapons,
explosives, or tools, that last until used or the
end of the encounter (GM’s call). This takes
one entire turn, and he can’t move or take any
other actions while constructing the device.
Failure means the device isn’t ready. A
Critical Failure means he doesn’t have the
right…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:mean?rev=1676931342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:15:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mean</title>
        <link>https://light.jerrod.net/doku.php/swade:mean?rev=1676931342&amp;do=diff</link>
        <description>Mean (Minor)

This curmudgeon is ill-tempered and
disagreeable. He has trouble doing anything
kind for anyone else, must be paid for his
troubles, and doesn’t accept awards or favors
graciously. Besides the obvious roleplaying
issues, Mean characters subtract 1 from</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:09:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>menacing</title>
        <link>https://light.jerrod.net/doku.php/swade:menacing?rev=1676945374&amp;do=diff</link>
        <description>Menacing

Requirements: Novice, any one of Bloodthirsty, Mean, Ruthless, or Ugly

Being a brutish lout isn’t always a drawback
if you know how to use it. Menacing allows
a character to put her bad looks or worse
attitude to good use. The goon adds +2 to her
Intimidation rolls.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:mighty_blow?rev=1676942827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:27:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mighty_blow</title>
        <link>https://light.jerrod.net/doku.php/swade:mighty_blow?rev=1676942827&amp;do=diff</link>
        <description>Mighty Blow

Requirements: Wild Card, Novice, Fighting d8+

If your Action Card is a Joker, double the damage of your first successful Fighting attack this round.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:mild_mannered?rev=1676931366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:16:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mild_mannered</title>
        <link>https://light.jerrod.net/doku.php/swade:mild_mannered?rev=1676931366&amp;do=diff</link>
        <description>Mild Mannered (Minor)

Your milquetoast just isn’t threatening.
Maybe he’s a little doughy around the middle,
has a kind face, or a soft voice. Whatever the
issue, he has a hard time looking tough. He
subtracts 2 when making Intimidation rolls.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:mr_fix_it?rev=1676944949&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:02:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mr_fix_it</title>
        <link>https://light.jerrod.net/doku.php/swade:mr_fix_it?rev=1676944949&amp;do=diff</link>
        <description>Mr. Fix It

Requirements: Novice, Repair d8+

The mechanic adds +2 to Repair rolls. With a
raise, he halves the time normally required
to fix something. This means if a particular
Repair job says a raise repairs it in half the
time, a Mr. Fix It can finish the job in one-quarter the time with a raise.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:mute?rev=1676931396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:16:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mute</title>
        <link>https://light.jerrod.net/doku.php/swade:mute?rev=1676931396&amp;do=diff</link>
        <description>Mute (Major)

Due to trauma or birth, your character has lost
the ability to speak. He can write messages
to others when needed, use sign language, or
some combination of visual communication.
Vison-based communication may require a
Notice roll to perceive correctly (illumination
and similar penalties apply).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:natural_leader?rev=1676943902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:45:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natural_leader</title>
        <link>https://light.jerrod.net/doku.php/swade:natural_leader?rev=1676943902&amp;do=diff</link>
        <description>Natural Leader

Requirements: Seasoned, Spirit d8+, Command

This leader has proven herself time and time
again, gaining the respect of all those who
fight by her side.

Any Leadership Edge that says it applies
only to Extras now applies to Wild Cards as
well.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:nerves_of_steel?rev=1676942863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nerves_of_steel</title>
        <link>https://light.jerrod.net/doku.php/swade:nerves_of_steel?rev=1676942863&amp;do=diff</link>
        <description>Nerves of Steel

Requirements: Novice, Vigor d8+

Your hero has learned to fight on through the
most intense pain. He may ignore 1 point of
Wound penalties.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:new_powers?rev=1676944214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:50:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>new_powers</title>
        <link>https://light.jerrod.net/doku.php/swade:new_powers?rev=1676944214&amp;do=diff</link>
        <description>New Powers

Requirements: Novice, Arcane Background (Any)

An arcane character may learn two new
powers by choosing this Edge (which may be
taken multiple times). He may choose from
any powers of his Rank or lower normally
available to his particular Arcane Background.
A character can add a new Trapping on a
power she already has instead of gaining a
new one. She might add an ice Trapping to
her existing fire bolt, for example, so she could
switch between ice and fire Trappings freely.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:no_mercy?rev=1676942914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:28:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>no_mercy</title>
        <link>https://light.jerrod.net/doku.php/swade:no_mercy?rev=1676942914&amp;do=diff</link>
        <description>No Mercy

Requirements: Seasoned

When this killer spends a Benny to reroll
damage, he adds +2 to his final total.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:notice?rev=1676936391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:39:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>notice</title>
        <link>https://light.jerrod.net/doku.php/swade:notice?rev=1676936391&amp;do=diff</link>
        <description>Notice (Smarts) (red star)

Notice is a hero’s general awareness and
alertness. It’s used to sense sights, sounds,
tastes, and smells, spot clues, detect ambushes,
spot hidden weapons on a foe, or tell if a rival
is lying, frightened, happy, etc.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:obese?rev=1676931470&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:17:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obese</title>
        <link>https://light.jerrod.net/doku.php/swade:obese?rev=1676931470&amp;do=diff</link>
        <description>Obese (Minor)

Those who carry their weight well have the
Brawny Edge. Those who don’t are Obese. A
character cannot be both Brawny and Obese,
and this Hindrance can’t increase your
Size above +3.

An Obese hero’s Size (and therefore
Toughness) increase by +1. His Pace is
reduced by 1, and his</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:obligation?rev=1676931589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:19:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>obligation</title>
        <link>https://light.jerrod.net/doku.php/swade:obligation?rev=1676931589&amp;do=diff</link>
        <description>Obligation (Minor or Major)

Your hero has a responsibility she must attend
to on a daily or regular basis. It could be a
job, volunteer work, taking care of family or
friends, etc.

The Obligation consumes about 20 hours
most weeks, or 40+ for the Major version.
Exactly what that entails should be discussed
between the player and the Game Master.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:occult?rev=1676935672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:27:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>occult</title>
        <link>https://light.jerrod.net/doku.php/swade:occult?rev=1676935672&amp;do=diff</link>
        <description>Occult (Smarts)

Occult reflects knowledge and experience
with the paranormal most others don’t even
believe exists. It can be used to decipher
strange pictograms, recall information about
supernatural creatures, remember cures
for monstrous maladies like lycanthropy or
vampirism, or perform rituals.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:one_arm?rev=1676949491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T03:18:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one_arm</title>
        <link>https://light.jerrod.net/doku.php/swade:one_arm?rev=1676949491&amp;do=diff</link>
        <description>One Arm (Major)

By birth or battle, your hero has lost an arm.
Fortunately, his other arm is (now) his “good”
one. Tasks that require two hands, such as
some Athletics rolls (GM’s call) or using a
two-handed weapon, suffer a -4 modifier.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:one_eye?rev=1676931637&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:20:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one_eye</title>
        <link>https://light.jerrod.net/doku.php/swade:one_eye?rev=1676931637&amp;do=diff</link>
        <description>One Eye (Major)

This veteran lost an eye and has trouble with
depth perception. He subtracts 2 from any
Trait roll dependent on vision and more than
5“ (10 yards) distant.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:outsider?rev=1676931670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:21:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>outsider</title>
        <link>https://light.jerrod.net/doku.php/swade:outsider?rev=1676931670&amp;do=diff</link>
        <description>Outsider (Minor or Major)

In a society made up of only a few types of
people, your hero isn’t one of them. A Native
American in a Western town, an alien in a
scifi game of human marines, or a half-orc in
a party of elves, dwarves, and humans are all
examples. Locals are likely to raise prices on
her, ignore pleas for help, and generally treat
her as lower class.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:overconfident?rev=1676931687&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:21:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overconfident</title>
        <link>https://light.jerrod.net/doku.php/swade:overconfident?rev=1676931687&amp;do=diff</link>
        <description>Overconfident (Major)

There’s nothing out there your hero can’t
defeat. At least that’s what he thinks. He
believes he can do most anything and never
wants to retreat from a challenge. He’s not
suicidal, but he certainly takes on more than
common sense dictates.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:pace?rev=1676928000&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:20:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pace</title>
        <link>https://light.jerrod.net/doku.php/swade:pace?rev=1676928000&amp;do=diff</link>
        <description>Pace

Pace is how fast your character moves in
tactical situations like combat. Standard Pace
is 6, which means six tabletop inches per
game round. Each inch is two yards in the
real world. Movement is explained in detail
on page 92.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:pacifist?rev=1676931714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:21:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pacifist</title>
        <link>https://light.jerrod.net/doku.php/swade:pacifist?rev=1676931714&amp;do=diff</link>
        <description>Pacifist (Minor or Major)

Your hero absolutely despises violence. Minor
pacifism means he only fights when given no
other choice and never allows the killing of
prisoners or other defenseless victims.

Major Pacifists won’t fight living characters
under any circumstances. They may defend
themselves, but won’t do anything to
permanently harm sapient, living creatures.
They may use nonlethal methods (see page
104), but only in self-defense or the defense
of others.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:parry?rev=1676928023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parry</title>
        <link>https://light.jerrod.net/doku.php/swade:parry?rev=1676928023&amp;do=diff</link>
        <description>Parry

Parry is equal to 2 plus half your character’s
Fighting die type (a total of 2 if a character
doesn’t have Fighting), plus any bonuses for
shields or certain weapons. This is the Target
Number (TN) to hit your hero in hand-to-
hand combat.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:performance?rev=1676935830&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:30:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>performance</title>
        <link>https://light.jerrod.net/doku.php/swade:performance?rev=1676935830&amp;do=diff</link>
        <description>Performance (Spirit)

A good entertainer can lift the spirits, rally a
crowd to action, or simply earn a few bucks
from the locals. Specifics depend on the
situation, setting, and how well the character
is known in the area.

Performance covers singing, acting, playing
an instrument, or similar tasks that require an
audience to appreciate.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:persuasion?rev=1676940968&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:56:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>persuasion</title>
        <link>https://light.jerrod.net/doku.php/swade:persuasion?rev=1676940968&amp;do=diff</link>
        <description>Persuasion (Spirit) (red star)

Persuasion is the ability to convince others to
do what you want through reason, cajoling,
deception, rewards, or other friendly means.
Persuasion isn’t mind control. It can change
someone’s attitude but not their goals. A
bandit may let you keep a sentimental piece
of jewelry with a good Persuasion roll but still
takes all your other goods.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:phobia?rev=1676931738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:22:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phobia</title>
        <link>https://light.jerrod.net/doku.php/swade:phobia?rev=1676931738&amp;do=diff</link>
        <description>Phobia (Minor or Major)

Phobias are overwhelming and irrational
fears that plague a hero’s psyche.
Whenever a character is in the presence of
his phobia (GM’s call, but generally sight),
he subtracts 1 from all his Trait rolls if it’s a
Minor Hindrance, and 2 if it’s Major.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:poverty?rev=1676931751&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:22:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poverty</title>
        <link>https://light.jerrod.net/doku.php/swade:poverty?rev=1676931751&amp;do=diff</link>
        <description>Poverty (Minor)

It’s said a fool and his money are soon parted.
Your hero is one of them. He starts with half
the usual money for your setting and just
can’t seem to hang on to funds acquired after
play begins. In general, the player halves his
total funds every game week.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:power_points?rev=1676944246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:50:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>power_points</title>
        <link>https://light.jerrod.net/doku.php/swade:power_points?rev=1676944246&amp;do=diff</link>
        <description>Power Points

Requirements: Novice, Arcane Background (Any)

Wizards, weird scientists, and other arcane
types always want more power. This Edge
grants them an additional 5 Power Points.
Power Points may be selected more than
once, but only once per Rank. It may be taken
as often as desired at Legendary Rank, but
each grants only 2 additional points.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:power_source?rev=1676944310&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:51:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>power_source</title>
        <link>https://light.jerrod.net/doku.php/swade:power_source?rev=1676944310&amp;do=diff</link>
        <description>Power Surge

Requirements: Wild Card, Novice, Arcane Background (Any), arcane skill d8+ 

The character recovers 10 Power Points when his Action Card is a Joker. This may not exceed his usual limit.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:professional?rev=1676946206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:23:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>professional</title>
        <link>https://light.jerrod.net/doku.php/swade:professional?rev=1676946206&amp;do=diff</link>
        <description>Professional

Requirements: Legendary, maximum die type possible in affected Trait

The character is an expert at a particular skill
or attribute (his choice). This increases the
Trait and its limit one step (a d12 + 1 becomes
a d12 + 2 , for example). This Edge may be
selected once per Trait.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:provoke?rev=1676945490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:11:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>provoke</title>
        <link>https://light.jerrod.net/doku.php/swade:provoke?rev=1676945490&amp;do=diff</link>
        <description>Provoke

Requirements: Novice, Taunt d6+

Clever characters can manipulate their foes,
drawing enemy focus on themselves to
protect their allies. Once per turn, when your
hero uses Taunt for a Test and gets a raise (see
Test, page 108), she may Provoke the foe.
In addition to all the usual effects of the
success and raise, the enemy suffers a -2
penalty to affect any other target besides
the one who provoked her. This stacks
with Distracted but not further instances
of Provoke.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:quick?rev=1676941327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:02:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quick</title>
        <link>https://light.jerrod.net/doku.php/swade:quick?rev=1676941327&amp;do=diff</link>
        <description>Quick

Requirements: Novice, Agility d8+

Quick characters have lightning-fast reflexes
and a cool head. Whenever you are dealt an
Action Card of Five or lower, you may
discard it and draw again until you
get a card higher than Five.
Characters with both the</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:quirk?rev=1676931767&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:22:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>quirk</title>
        <link>https://light.jerrod.net/doku.php/swade:quirk?rev=1676931767&amp;do=diff</link>
        <description>Quirk (Minor)

This individual has some minor foible that is
usually humorous but can occasionally cause
him real trouble. A swashbuckler may always
try to slash his initials on his foes, a dwarf
may brag constantly about his culture, or a
snobby débutante might not eat, drink, or
socialize with the lower class, for example.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:rabble_rouser?rev=1676945548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:12:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rabble_rouser</title>
        <link>https://light.jerrod.net/doku.php/swade:rabble_rouser?rev=1676945548&amp;do=diff</link>
        <description>Rabble-Rouser

Requirements: Seasoned, Spirit d8+

This instigator knows how to rile up several
enemies at once.

Once per turn, a character with this Edge
can make a social Test with Intimidation or
Taunt against all enemies in a Medium Blast
Template. The targets must be able to see and
hear the hero clearly. Each defender resists
and is affected by the Test separately.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:rapid_fire?rev=1676942945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:29:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rapid_fire</title>
        <link>https://light.jerrod.net/doku.php/swade:rapid_fire?rev=1676942945&amp;do=diff</link>
        <description>Rapid Fire

Requirements: Seasoned, Shooting d6+

The shooter is practiced at taking quick and
accurate shots. As long as she’s armed with
a fast-firing ranged weapon of some sort
(such as a revolver or semi-automatic) and
has enough ammunition to do so, she may
increase her weapon’s Rate of Fire by 1 for
any one of her Shooting attacks that turn.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:rapid_recharge?rev=1676944344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:52:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rapid_recharge</title>
        <link>https://light.jerrod.net/doku.php/swade:rapid_recharge?rev=1676944344&amp;do=diff</link>
        <description>Rapid Recharge

Requirements: Seasoned, Spirit d6+, Arcane Background (Any) 

Power Points normally recharge at a rate
of 5 points every hour spent resting (see
Recharging, page 151). This Edge increases
that rate to 10 every hour.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:reliable?rev=1676945584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:13:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reliable</title>
        <link>https://light.jerrod.net/doku.php/swade:reliable?rev=1676945584&amp;do=diff</link>
        <description>Reliable

Requirements: Novice, Spirit d8+

People know they can depend on your hero
when they need assistance. He gets a free
reroll on any Support roll.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:32:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>repair</title>
        <link>https://light.jerrod.net/doku.php/swade:repair?rev=1676935947&amp;do=diff</link>
        <description>Repair (Smarts)

Repair is the ability to take apart and/or fix
mechanical gadgets, vehicles, weapons, and
simple electrical devices. It also covers the
use of demolitions and explosives.
How long a Repair roll takes is up to the
GM and the complexity of the task. Fixing a
Wound on a compact car in a post-apocalyptic
setting might take an hour. Fixing a Wound
on the same car in the present day might take
four hours if the character wants it painted,
polished, etc. Success means the item is
funct…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:research?rev=1676936007&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:33:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research</title>
        <link>https://light.jerrod.net/doku.php/swade:research?rev=1676936007&amp;do=diff</link>
        <description>Research (Smarts)

A character skilled in Research knows how
to make good use of libraries, newspaper
morgues, the internet, or other written
sources of information.

The amount of time this takes is up to the
GM and the situation. Finding something on
the internet or a specific passage in a book
might be possible in a combat round. Looking
through books in a library, searching the
internet for a complex topic, or digging up
background information on an individual
usually takes about an hour.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:retort?rev=1676945619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:13:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>retort</title>
        <link>https://light.jerrod.net/doku.php/swade:retort?rev=1676945619&amp;do=diff</link>
        <description>Retort

Requirements: Novice, Taunt d6+

This verbal duelist can turn the slings and
arrows of social combat right back at the
unwitting fools who hurled them.

If a character with Retort gets a raise when
resisting an Intimidation or Taunt Test, the
foe is Distracted.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:rich?rev=1676941230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:00:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rich</title>
        <link>https://light.jerrod.net/doku.php/swade:rich?rev=1676941230&amp;do=diff</link>
        <description>Rich

Requirements: Novice

Whether the individual was
born with a silver spoon
in his mouth or earned it
through hard work, he’s got
more money than most.
Rich heroes start with three
times the normal starting
funds for the setting. If a
regular income is appropriate
for this setting, the hero receives the
modern-day equivalent of a $150,000
annual salary.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:riding?rev=1676936037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:33:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>riding</title>
        <link>https://light.jerrod.net/doku.php/swade:riding?rev=1676936037&amp;do=diff</link>
        <description>Riding (Agility)

Riding allows a hero to mount, control,
and ride any beast or beast-drawn vehicle
common to his setting. This includes horses,
camels, dragons, wagons, chariots, and the
like. See the rules for Mounted Combat on
page 103.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:rock_and_roll?rev=1676942987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:29:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rock_and_roll</title>
        <link>https://light.jerrod.net/doku.php/swade:rock_and_roll?rev=1676942987&amp;do=diff</link>
        <description>Rock and Roll!

Requirements: Seasoned, Shooting d8+

Experienced shooters learn to compensate
for the recoil of fully automatic weapons. If
a character with this Edge doesn’t move on
his turn, he ignores the Recoil penalty when
firing at a Rate of Fire of 2 or higher. (See
Recoil, page 105.)</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:ruthless?rev=1676931785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:23:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ruthless</title>
        <link>https://light.jerrod.net/doku.php/swade:ruthless?rev=1676931785&amp;do=diff</link>
        <description>Ruthless (Minor or Major)

The fanatic will do most anything to
accomplish her goals. As a Major Hindrance,
she harms anyone and everyone who gets in
her way. As a Minor Hindrance, she stops
short of true harm to anyone except those
who directly oppose her.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:scavenger?rev=1676946163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:22:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scavenger</title>
        <link>https://light.jerrod.net/doku.php/swade:scavenger?rev=1676946163&amp;do=diff</link>
        <description>Scavenger

Requirements: Novice, Luck

Once per encounter the hero may find, “suddenly remember,” or dig up some much needed piece of equipment, a handful of ammunition, or some other useful device. 

The Game Master decides what constitutes an encounter, and has the final word on what can and can’t be found.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:scholar?rev=1676945009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:03:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scholar</title>
        <link>https://light.jerrod.net/doku.php/swade:scholar?rev=1676945009&amp;do=diff</link>
        <description>Scholar

Requirements: Novice, Research d8+

Learned professors, devoted students, and
amateur enthusiasts spend great amounts
of time and energy studying particular
subjects. They become experts in these fields,
and rarely fail to answer questions in their
particular area of expertise.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:secret?rev=1676931805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:23:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>secret</title>
        <link>https://light.jerrod.net/doku.php/swade:secret?rev=1676931805&amp;do=diff</link>
        <description>Secret (Minor or Major)

Your hero has a secret she keeps to protect
herself or others. As a Minor Hindrance, the
secret is troublesome but not life-threatening.
The Major version would cause severe
problems if discovered. If it ever becomes
public knowledge, she should trade it
for Enemy, Shamed, Wanted, or another
appropriate Hindrance approved by the GM.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:shamed?rev=1676931838&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:23:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shamed</title>
        <link>https://light.jerrod.net/doku.php/swade:shamed?rev=1676931838&amp;do=diff</link>
        <description>Shamed (Minor or Major)

Something haunts your adventurer. Maybe
he made a vow he didn’t keep. Maybe he was
defeated in an honorable fight and ordered
the death of his foe anyway for some greater
principle. Maybe he isn’t actually cowardly
but once ran from a battle and left others to die.
As a Minor Hindrance, the shameful
circumstances aren’t generally known—it
just haunts the hero. He might go out of his
way, against all reason, not to repeat the
mistake. Or he might give in to the same set
o…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:shooting?rev=1676936059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:34:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shooting</title>
        <link>https://light.jerrod.net/doku.php/swade:shooting?rev=1676936059&amp;do=diff</link>
        <description>Shooting (Agility)

Shooting covers all attempts to hit a target
with a ranged weapon such as a bow, pistol,
or rocket launcher (thrown weapons use
Athletics, page 29). See Chapter Three for
details on ranged combat.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:sidekick?rev=1676946316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:25:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sidekick</title>
        <link>https://light.jerrod.net/doku.php/swade:sidekick?rev=1676946316&amp;do=diff</link>
        <description>Sidekick

Requirements: Wild Card, Legendary

A character who triumphs over evil time and
time again becomes an inspiration to others.
Eventually, one of these young crusaders may
attempt to join the hero in his epic quests.
The hero gains a Novice Rank sidekick. The
sidekick is a Wild Card, starts each session
with two Bennies, may Advance, and has
abilities that complement his mentor. The
player character controls his sidekick just like
any other ally, though he may occasionally
cause trouble …</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:size?rev=1676928513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T21:28:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>size</title>
        <link>https://light.jerrod.net/doku.php/swade:size?rev=1676928513&amp;do=diff</link>
        <description>Size

Size: A hero’s default Size is 0 unless altered
by racial abilities, Edges, or Hindrances. It
cannot be less than −1 or more than +3.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:skills?rev=1676940958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:55:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>https://light.jerrod.net/doku.php/swade:skills?rev=1676940958&amp;do=diff</link>
        <description>Skills

Heroes have 12 points to buy skills during
character creation. A skill that’s below
the linked attribute (noted in parentheses
beside the skill name) is cheaper to increase
than one that’s at or above it. See page 55
for Character Creation and page 54 for
Advancement.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:slow?rev=1676932001&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:26:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slow</title>
        <link>https://light.jerrod.net/doku.php/swade:slow?rev=1676932001&amp;do=diff</link>
        <description>Slow (Minor or Major)

A disability or past injury has hindered
this hero’s mobility. As a Minor Hindrance,
reduce his Pace by 1 and his running die one
step (if already d4, reduce to d4 - 1 ). As a
Major Hindrance, reduce the running die a
step, Pace by 2, and subtract 2 from</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:small?rev=1676932045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:27:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>small</title>
        <link>https://light.jerrod.net/doku.php/swade:small?rev=1676932045&amp;do=diff</link>
        <description>Small (Minor)

This adventurer is very skinny, very short, or
both. His Size (see page 106) is reduced by 1,
which reduces his Toughness as well.
Size can’t be reduced below -1, but the
Toughness penalty remains. A Small half-folk,
for example, remains Size -1 and loses a point
of</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:smarts?rev=1676933630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:53:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>smarts</title>
        <link>https://light.jerrod.net/doku.php/swade:smarts?rev=1676933630&amp;do=diff</link>
        <description>Smarts

Smarts measures raw intelligence, mental
acuity, and how fast a heroine thinks on her
feet. It’s used to resist certain types of mental
and social attacks.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:soldier?rev=1676945049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:04:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soldier</title>
        <link>https://light.jerrod.net/doku.php/swade:soldier?rev=1676945049&amp;do=diff</link>
        <description>Soldier

Requirements: Novice, Strength d6+, Vigor d6+

Professional soldiers get used to carrying
heavy loads, and enduring harsh conditions.
After a few days getting used to their gear
(GM’s call), they treat their Strength as one die
type higher when determining Encumbrance
(page 67) and Minimum Strength to use
armor, weapons, and equipment without
a penalty (page 66). (This stacks with the</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:soul_drain?rev=1676944428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:53:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soul_drain</title>
        <link>https://light.jerrod.net/doku.php/swade:soul_drain?rev=1676944428&amp;do=diff</link>
        <description>Soul Drain

Requirements: Seasoned, Arcane Background (Any), arcane skill d10+

Desperate times call for desperate measures.
Soul Drain allows an arcane character to
channel her physical energy into power,
taking a level of Fatigue to recover up to five
Power Points. She can take an additional level
of Fatigue (to Exhaustion) to recover up to
five more Power Points. She cannot render
herself Incapacitated in this way.
Fatigue incurred by Soul Drain comes
from deep within and may only be recovere…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:spellcasting?rev=1676936101&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:35:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spellcasting</title>
        <link>https://light.jerrod.net/doku.php/swade:spellcasting?rev=1676936101&amp;do=diff</link>
        <description>Spellcasting (Smarts)

Mages, wizards, warlocks, and witches use Spellcasting to cast spells. See the Arcane Background (Magic) Edge on page 148.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:spirit?rev=1676933613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:53:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>spirit</title>
        <link>https://light.jerrod.net/doku.php/swade:spirit?rev=1676933613&amp;do=diff</link>
        <description>Spirit

Spirit is self-confidence, backbone, and
willpower. It’s used to resist social and
supernatural attacks as well as fear.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:start?rev=1677624723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-28T22:52:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://light.jerrod.net/doku.php/swade:start?rev=1677624723&amp;do=diff</link>
        <description>Links

	*  Sean's campaign

Rules

Putting a bunch of the swade rules here from the PDF I bought for easier reference.  I haven't bought Gold&amp;Glory - though we are using that too (&lt;https://www.drivethrurpg.com/product/283156/GoldGlory-Seven-Deadly-Dungeons-Savage-Worlds-Adventure-Edition&gt; ).

	*  Character Hindrances
	*  Character Traits
		*  Character Attributes
		*  Character Skills
		*  Derived Statistics

	*  Character Edges
	*  Gear - gear tables not included
	*  Races - not included
	*</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:steady_hands?rev=1676943021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:30:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steady_hands</title>
        <link>https://light.jerrod.net/doku.php/swade:steady_hands?rev=1676943021&amp;do=diff</link>
        <description>Steady Hands

Requirements: Novice, Agility d8+

Firing from the back of a horse or moving vehicle is tricky business, but your adventurer
has figured it out. She ignores the Unstable Platform penalty (see page 109).

This also helps when running, reducing the usual penalty from -2 to -1 (see Movement, page 92).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:stealth?rev=1676936173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:36:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealth</title>
        <link>https://light.jerrod.net/doku.php/swade:stealth?rev=1676936173&amp;do=diff</link>
        <description>Stealth (Agility) (red star)

Stealth is the ability to hide and move quietly.
A simple success on a Stealth roll means the
character avoids detection if enemies aren’t
particularly alert. If the character fails the
roll, the enemy realizes something is amiss
and begins actively searching for whatever
roused them.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:14:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>streetwise</title>
        <link>https://light.jerrod.net/doku.php/swade:streetwise?rev=1676945668&amp;do=diff</link>
        <description>Streetwise

Requirements: Novice, Smarts d6+

Streetwise characters know how to find the local black market, fence stolen goods, avoid the local law (or criminal element!), lay low when the heat’s on, obtain illegal weapons, find out which “boss” is hiring muscle, or similar shady activities.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:53:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength</title>
        <link>https://light.jerrod.net/doku.php/swade:strength?rev=1676933600&amp;do=diff</link>
        <description>Strength

Strength is physical power and fitness. It’s
also used as the basis of a warrior’s damage in
hand-to-hand combat, and to determine how
much he can wear or carry</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:14:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strong_willed</title>
        <link>https://light.jerrod.net/doku.php/swade:strong_willed?rev=1676945690&amp;do=diff</link>
        <description>Strong Willed

Requirements: Novice, Spirit d8+

Self-confidence is powerful armor
against those who attempt to attack
this individual’s will. He adds +2 to his
total when resisting Tests with Smarts
or Spirit.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:27:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stubborn</title>
        <link>https://light.jerrod.net/doku.php/swade:stubborn?rev=1676932073&amp;do=diff</link>
        <description>Stubborn (Minor)

Stubborn individuals always want their way
and never admit they’re wrong. Even when
it’s painfully obvious they’ve made a mistake
they try to justify it with half-truths and
rationalizations.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:survival?rev=1676936206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:36:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>survival</title>
        <link>https://light.jerrod.net/doku.php/swade:survival?rev=1676936206&amp;do=diff</link>
        <description>Survival (Smarts)

Survival allows a character to find food, water,
or shelter in hostile environments. It can also
be used to navigate wilderness environments,
figure out which plants are good to eat and
which aren’t, and so on.

A successful Survival roll provides enough
food and water for one person for one day; or
five people with a raise.
More detailed information on Hunger and
Thirst can be found under Hazards on page
125.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:28:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>suspicious</title>
        <link>https://light.jerrod.net/doku.php/swade:suspicious?rev=1676932091&amp;do=diff</link>
        <description>Suspicious (Minor or Major)

Your character is suspicious of everyone.
As a Minor Hindrance, his paranoia causes
frequent trust issues. He might demand full
payment before doing a task, want every
agreement in writing, or believe even his
friends are out to get him.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:31:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sweep</title>
        <link>https://light.jerrod.net/doku.php/swade:sweep?rev=1676943086&amp;do=diff</link>
        <description>Sweep

Requirements: Novice, Strength d8+, Fighting d8+

Sweep allows a character to make a single Fighting attack and apply it against all targets in his Reach at a -2 penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.

A fighter may only perform a Sweep once per turn. It may not be combined with Frenzy.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:45:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tactician</title>
        <link>https://light.jerrod.net/doku.php/swade:tactician?rev=1676943923&amp;do=diff</link>
        <description>Tactician

Requirements: Seasoned, Smarts d8+, Command, Battle d6+

The commander has a natural grasp of small
unit tactics and can take advantage of rapidly
changing situations.

A Tactician is dealt an extra Action Card
each round of combat or a chase—kept
separate from his own cards. At the start of
the round, he may discard it or give it to any
Extra (or group of Extras sharing an Action
Card) in Command Range. The player or GM
controlling the receiving character or group
can decide whether …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:37:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>taunt</title>
        <link>https://light.jerrod.net/doku.php/swade:taunt?rev=1676936256&amp;do=diff</link>
        <description>Taunt (Smarts)

Taunt attacks a person’s pride through
ridicule, cruel jests, or oneupmanship.
Taunt is an opposed roll resisted by the
opponent’s Smarts. In combat, this is a Test
(see page 108).

Out of combat, success means the defender
backs down, slinks away, or starts a fight. A
raise might leave the victim cowed for the
remainder of the scene, or make her storm
out of the area fuming or even in tears, or
attack her tormentor recklessly (perhaps with
a Wild Attack on the first round of com…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:thief?rev=1676945142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:05:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thief</title>
        <link>https://light.jerrod.net/doku.php/swade:thief?rev=1676945142&amp;do=diff</link>
        <description>Thief

Requirements: Novice, Agility d8+, Stealth d6+, Thievery d6+

Thieves specialize in deceit, treachery, and
acrobatics. They can be invaluable where
traps must be detected, walls must be climbed,
and locks must be picked.

Thieves know how to use protrusions on
walls and window ledges to climb the tallest
of buildings, scampering through streets and
back alleys like cats. They add +1 to</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:thievery?rev=1676936333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T23:38:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thievery</title>
        <link>https://light.jerrod.net/doku.php/swade:thievery?rev=1676936333&amp;do=diff</link>
        <description>Thievery (Agility)

Lockpicking, safecracking, picking pockets,
sleight of hand, setting and disabling
traps and similar acts of misdirection,
sabotage, subterfuge, and manipulation are
called Thievery.

If used to pick a lock, crack a safe, disable a
trap, or perform a simple unopposed action,
success opens or disables the device, and a
raise does it in less time, without tripping
alarms, or whatever else the GM feels is
appropriate.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:thin_skinned?rev=1676932243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:30:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thin_skinned</title>
        <link>https://light.jerrod.net/doku.php/swade:thin_skinned?rev=1676932243&amp;do=diff</link>
        <description>Thin Skinned (Minor or Major)

Personal attacks really get under this
individual’s skin. As a Minor Hindrance, he
subtracts 2 when resisting Taunt attacks. As
a Major, he subtracts 4.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:tongue-tied?rev=1676932277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:31:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tongue-tied</title>
        <link>https://light.jerrod.net/doku.php/swade:tongue-tied?rev=1676932277&amp;do=diff</link>
        <description>Tongue-Tied (Major)

Your adventurer flubs cool lines (or thinks of
them afterwards!), goes off on tangents when
he’s trying to talk someone into something,
and generally miscommunicates most
everything he says.

He suffers a -1 penalty to Intimidation,
Performance, Persuasion, and</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:tough_as_nails?rev=1676946334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:25:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tough_as_nails</title>
        <link>https://light.jerrod.net/doku.php/swade:tough_as_nails?rev=1676946334&amp;do=diff</link>
        <description>Tough As Nails

Requirements: Legendary, Vigor d8+

Your character keeps going when others
fall. She can take four Wounds before she’s
Incapacitated (her maximum Wound penalty
is still -3).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:tougher_than_nails?rev=1676946355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:25:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tougher_than_nails</title>
        <link>https://light.jerrod.net/doku.php/swade:tougher_than_nails?rev=1676946355&amp;do=diff</link>
        <description>Tougher Than Nails

Requirements: Legendary, Tough as Nails, Vigor d12+

The hero can take up to five Wounds before
she’s Incapacitated! Her maximum Wound
penalty is still -3.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:toughness?rev=1677534589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-27T21:49:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>toughness</title>
        <link>https://light.jerrod.net/doku.php/swade:toughness?rev=1677534589&amp;do=diff</link>
        <description>Toughness

Toughness is your hero’s damage threshold. Damage rolls that equal or exceed
this number cause harm (explained later in
Chapter Three).

Toughness is 2 plus half your hero’s Vigor,
plus Armor (use the armor worn on his
torso—see page 69). Vigor over a d12 is
calculated just like Parry, above.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:trademark_weapon?rev=1676943176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:32:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trademark_weapon</title>
        <link>https://light.jerrod.net/doku.php/swade:trademark_weapon?rev=1676943176&amp;do=diff</link>
        <description>Trademark Weapon

Requirements: Novice, skill with chosen weapon of d8+

The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his Athletics (throwing), Fighting, or Shooting rolls, and +1 to Parry when readied (even if it’s a ranged weapon).</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:traits?rev=1676933770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:56:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits</title>
        <link>https://light.jerrod.net/doku.php/swade:traits?rev=1676933770&amp;do=diff</link>
        <description>Traits

Characters are defined by their “Traits,”
attributes and skills ranked by die types. A
d6 is average, while higher die types reflect
much greater ability.

Attributes are primarily passive or innate
abilities used for resisting effects like fear
or supernatural attacks. Skills are used to
actively do things or affect others.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:two_fisted?rev=1676943342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:35:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>two_fisted</title>
        <link>https://light.jerrod.net/doku.php/swade:two_fisted?rev=1676943342&amp;do=diff</link>
        <description>Two-Fisted

Requirements: Novice, Agility d8+

If a character makes a Fighting attack with
one action and another from a different hand
in a later action, the second attack doesn’t
inflict a Multi-Action penalty. The Off-Hand
penalty still applies unless he’s</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:two_gun_kid?rev=1676943357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:35:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>two_gun_kid</title>
        <link>https://light.jerrod.net/doku.php/swade:two_gun_kid?rev=1676943357&amp;do=diff</link>
        <description>Two-Gun Kid

Requirements: Novice, Agility d8+

Two Gun Kid works just like Two Fisted,
but with ranged weapons, allowing her to
fire or throw a weapon in each hand as two
different actions but without triggering a
Multi-Action penalty.

If the character has Two Fisted, the second
action may also be a melee attack.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:ugly?rev=1676932304&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:31:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ugly</title>
        <link>https://light.jerrod.net/doku.php/swade:ugly?rev=1676932304&amp;do=diff</link>
        <description>Ugly (Minor or Major)

Attractive people get all the breaks. This
unfortunate individual isn’t one of them. He
subtracts 1 from his Persuasion rolls, or 2 if
taken as a Major Hindrance.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:vengeful?rev=1676932332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:32:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vengeful</title>
        <link>https://light.jerrod.net/doku.php/swade:vengeful?rev=1676932332&amp;do=diff</link>
        <description>Vengeful (Minor or Major)

Payback is…well…bad news for someone,
and this adventurer is going to get it.

As a Minor Hindrance she usually seeks
vengeance legally. The method varies by
situation. Some plot and scheme for months
while others demand immediate results.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:very_attractive?rev=1676940391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T00:46:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>very_attractive</title>
        <link>https://light.jerrod.net/doku.php/swade:very_attractive?rev=1676940391&amp;do=diff</link>
        <description>Very Attractive

Requirements: Novice, Attractive

Your hero is drop-dead gorgeous. He
increases his Performance and Persuasion
bonus to +2.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:vigor?rev=1676933564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:52:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vigor</title>
        <link>https://light.jerrod.net/doku.php/swade:vigor?rev=1676933564&amp;do=diff</link>
        <description>Vigor

Vigor represents an individual’s endurance,
resistance to disease, poison, or toxins, and
how much physical damage she can take
before she can’t go on. It is most often used
to resist Fatigue effects, and as</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:vow?rev=1676932354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:32:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vow</title>
        <link>https://light.jerrod.net/doku.php/swade:vow?rev=1676932354&amp;do=diff</link>
        <description>Vow (Minor or Major)

The character has sworn an oath to someone
or something he believes in.

The danger in fulfilling the Vow and how
often it might occur determines the level of
the Hindrance. A Minor Vow might be to
serve an order with a broad mandate that
rarely conflicts with the party’s goals.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:wanted?rev=1676932431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:33:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wanted</title>
        <link>https://light.jerrod.net/doku.php/swade:wanted?rev=1676932431&amp;do=diff</link>
        <description>Wanted (Minor or Major)

Your hero has committed some crime and will
be arrested if discovered by the authorities.
This assumes the setting actually has laws
and police officers to enforce them.

The level of the Hindrance depends on
how serious the crime was and how active
the hunters are. A hero with numerous
unpaid parking tickets (in a game where
he might have to drive occasionally) has a
Minor Hindrance, as does someone wanted
for more serious crimes away from the main
campaign area. Being …</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:weapon_master?rev=1676946376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:26:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_master</title>
        <link>https://light.jerrod.net/doku.php/swade:weapon_master?rev=1676946376&amp;do=diff</link>
        <description>Weapon Master

Requirements: Legendary, Fighting d12+

The warrior increases his Parry by +1 and the
bonus damage die for Fighting rolls is a d8
instead of a d6 (see Bonus Damage, page 94).
He must be armed to gain these benefits, but
this includes the Martial Artist Edge, claws, or
other abilities that count as weapons.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:wizard?rev=1676944467&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T01:54:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wizard</title>
        <link>https://light.jerrod.net/doku.php/swade:wizard?rev=1676944467&amp;do=diff</link>
        <description>Wizard

Requirements: Seasoned, Arcane Background (Magic), Spellcasting d6+

Magic is varied and wonderful, and wizards
are exposed to countless tomes, scrolls,
and incantations as they master their craft.
Sometimes they use this knowledge to recall
variations of their various enchantments.
A Wizard can spend 1 extra Power Point
when casting a power to change its Trapping.
A fireball (blast) might manifest as a
lightning bolt, for example. This can often
have important consequences if a foe has
…</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:woodsman?rev=1676945179&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:06:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>woodsman</title>
        <link>https://light.jerrod.net/doku.php/swade:woodsman?rev=1676945179&amp;do=diff</link>
        <description>Woodsman

Requirements: Novice, Spirit d6+, Survival d8+

Woodsmen are rangers, scouts, and hunters
who are more at home in the wilderness than
in urban areas. They are skilled trackers and
scouts, and know how to live off the land for
months at a time.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:work_the_crowd?rev=1676945819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:16:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>work_the_crowd</title>
        <link>https://light.jerrod.net/doku.php/swade:work_the_crowd?rev=1676945819&amp;do=diff</link>
        <description>Work the Crowd

Requirements: Seasoned, Work the Room

As Work the Room but the hero now can
Support another on up to two of her Support actions.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:work_the_room?rev=1676945796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T02:16:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>work_the_room</title>
        <link>https://light.jerrod.net/doku.php/swade:work_the_room?rev=1676945796&amp;do=diff</link>
        <description>Work the Room

Requirements: Novice, Spirit d8+

Your hero’s words don’t just inspire those they’re directed at—they often inspire others
as well. Once per turn, you can use Work the Room to roll an additional skill die when
Supporting with Persuasion or Performance.
The additional die Supports another ally normally and can apply to any Trait chosen. It need not be the same Trait for both allies.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:yellow?rev=1676932449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>yellow</title>
        <link>https://light.jerrod.net/doku.php/swade:yellow?rev=1676932449&amp;do=diff</link>
        <description>Yellow (Major)

Not everyone has ice water in their veins.
Your hero is squeamish at the sight of blood
and gore and terrified of coming to harm.
He subtracts 2 from Fear checks and when
resisting Intimidation.</description>
    </item>
    <item rdf:about="https://light.jerrod.net/doku.php/swade:young?rev=1676932488&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-20T22:34:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>young</title>
        <link>https://light.jerrod.net/doku.php/swade:young?rev=1676932488&amp;do=diff</link>
        <description>Young (Minor Or Major)

The hero is 12–15 years old (in human years—
adjust this for other races). He has only 4
points to adjust his attributes instead of 5, and
10 skill points instead of 12. He may also have
legal restrictions depending on the setting
(can’t drive, own a firearm, and so on).
On the plus side, youths have a fair amount
of luck. They draw one extra Benny at the
beginning of each game session (this stacks
with other Edges such Luck or Great Luck).</description>
    </item>
</rdf:RDF>
